Societies: Difference between revisions

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{{#ev:youtube|https://youtu.be/XXf9VaDBEfU}}
{{#ev:youtube|https://youtu.be/XXf9VaDBEfU}}
===Job Target Values===
Conceptually, we have readjusted the “Target Values” needed for most society jobs to fall into one of three categories:
* Easy jobs require a very small amount of time, energy, resources consumed, and is meant to be a job that even a casual player should be able to complete (including crafting jobs)
* Medium jobs require a moderate amount of time, energy, resources but should still be accomplishable by most players reasonably during a week
* Hard jobs require a substantial amount of time, energy, and resources and are considered to be geared towards “hardcore” players
===Creature Killing/Taming===
* Society jobs involving specific creatures have now had their target requirements dynamically adjusted each week based on the number of available spawns for the creature that exist in the world and the current spawn timers set for them
* Any Taming job for creatures with a 120 Taming requirement will also have a dramatically reduced target value due to the length of time required to tame it
===Crafting Consumption===
* All Society Crafting Jobs require the items being crafted to be consumed (i.e deleted) in order to count towards society job progress
* By default, any crafted items that will contribute to a Society Crafting Job will automatically be consumed UNLESS the player goes into the Society Jobs Overview and deselects the “Contributed Crafted” button next to the job in question
* While “Contribute Crafted” is enabled for a Society Crafting Job, each time they craft that particular item (if it matches the exact criteria for Quality / Material), it will automatically consume the item immediately upon crafting and update the player’s Progress for that Society Job




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===Adventurer Lodge===
===Adventurer Lodge===
* Lockpicking Dungeon Chests (total number of chest levels)
* Lockpicking Dungeon Chests of Specific Level
* Lockpicking Dungeon Chests of Specific Level
* Lockpicking Dungeon Chests in Specific Region
* Lockpicking Dungeon Chests in Specific Region
* Lockpicking Paragon Chests
* Taming Specific Creatures
* Taming Specific Creatures
* Taming Creatures in Specific Region
* Taming Creatures in Specific Region
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* Killing Shrine Bosses
* Killing Shrine Bosses
* Killing Bosses
* Killing Bosses
* Killing [[Paragon|Paragons]]
* Killing Specific Creature Type
* Killing Specific Creature Type
* Killing [[Paragon|Paragon]] of Specific Creature Type
* Killing Creatures in Specific Region
* Killing Creatures in Specific Region
* Killing [[Paragon|Paragons]] in Specific Region
* Killing [[Paragon|Paragons]] in Specific Region
* Killing Creatures in Specific Slayer Group
* Killing [[Paragon|Paragons]] in Specific Slayer Group
* Killing [[Paragon|Paragons]] in Specific Slayer Group



Revision as of 09:17, 6 March 2021

Summary

  • Each week players will be able to accept and complete jobs from six different Societies
  • The Society House is located in Prevalia (northeast of the bank)
  • Players can say "Job", "Jobs" or "Society" near a Society Master to view current jobs
  • Players may accept up to 10 Society Jobs per week per account
    • Can be from any combination of different Societies
    • Progress towards any Society Job is shared by all characters on a player's account
  • When players complete Society Jobs, they earn Reward Points within that specific Society that can be used to purchase unique items
    • Reward Points in each Society are shared across a player's account
  • All Societies Jobs are identical for all players on the shard



Job Target Values

Conceptually, we have readjusted the “Target Values” needed for most society jobs to fall into one of three categories:

  • Easy jobs require a very small amount of time, energy, resources consumed, and is meant to be a job that even a casual player should be able to complete (including crafting jobs)
  • Medium jobs require a moderate amount of time, energy, resources but should still be accomplishable by most players reasonably during a week
  • Hard jobs require a substantial amount of time, energy, and resources and are considered to be geared towards “hardcore” players


Creature Killing/Taming

  • Society jobs involving specific creatures have now had their target requirements dynamically adjusted each week based on the number of available spawns for the creature that exist in the world and the current spawn timers set for them
  • Any Taming job for creatures with a 120 Taming requirement will also have a dramatically reduced target value due to the length of time required to tame it


Crafting Consumption

  • All Society Crafting Jobs require the items being crafted to be consumed (i.e deleted) in order to count towards society job progress
  • By default, any crafted items that will contribute to a Society Crafting Job will automatically be consumed UNLESS the player goes into the Society Jobs Overview and deselects the “Contributed Crafted” button next to the job in question
  • While “Contribute Crafted” is enabled for a Society Crafting Job, each time they craft that particular item (if it matches the exact criteria for Quality / Material), it will automatically consume the item immediately upon crafting and update the player’s Progress for that Society Job


Society Job Types

Adventurer Lodge

  • Lockpicking Dungeon Chests of Specific Level
  • Lockpicking Dungeon Chests in Specific Region
  • Taming Specific Creatures
  • Taming Creatures in Specific Region
  • Completing Treasure Maps of Specific Level
  • Completing Resource Maps

Artificer Enclave

  • Crafting Alchemy or Inscription Items
  • Crafting Exceptional Quality Inscription Item

Monster Hunter Society

  • Killing Mini-Bosses
  • Killing Shrine Bosses
  • Killing Bosses
  • Killing Specific Creature Type
  • Killing Creatures in Specific Region
  • Killing Paragons in Specific Region
  • Killing Paragons in Specific Slayer Group

Order of Armorers

  • Crafting Blacksmithing or Tailoring Items
  • Crafting Exceptional Quality Blacksmithing or Tailoring Items
  • Crafting Blacksmithing or Tailoring Items With Specific Material Type
  • Crafting Exceptional Quality Blacksmithing or Tailoring Items With Specific Material Type

Seafarer League

  • Sink Doubloon Value Worth of Ships
  • Sink Paragon Ships
  • Sink Doubloon Value Worth of Ships From Specific Faction
  • Sink Ships of Specific Size
  • Kill Doubloon Value Worth of Enemy Crewmembers While Boarding
  • Kill Doubloon Value Worth of Enemy Crewmembers From Specific Faction While Boarding
  • Use Special Fishing Nets
  • Complete Special Fishing Spots
  • Complete Messages in Bottles
  • Catch Specific Fish Types

Tradesman Union

  • Crafting Carpentry or Tinkering Items
  • Crafting Exceptional Quality Carpentry or Tinkering Items
  • Crafting Carpentry or Tinkering Items With Specific Material Type
  • Crafting Exceptional Quality Carpentry or Tinkering Items With Specific Material Type


Abandoning Society Jobs

  • Players now have the ability to Abandon Society Jobs they have taken but have not yet completed
  • Players can abandon a Society Job they have taken by clicking the “Abandon” button next to the respective job in their Society Job tracking page (Overview Page -> Specific Society Page)
  • Abandoning a job will completely wipe all progress on the job, but will free up the player to take another job in its place during that week



Rewards

When players complete a job issued from a Society, they earn Reward Points within that individual Society, which can be used to purchase functional as well as decorative items (many of these items are unique to that specific society). Players may click the Spend Points button on either the Society Overview Page for a player or while browsing a Society Job Board.



Order of Armorers

  • Cambeson
  • Leather Satchel
  • Open Vest
  • Fine Stitched Shirt
  • Tool Belt
  • Fur Lined Laced Boots
  • Bloomers

Monster Hunter Society

  • Ruffled Hood
  • Leather Tunic
  • Fur Doublet
  • Leather Harness
  • Fur Pauldrons
  • Long Leather Belt
  • One Armed Vest
  • Leather Pants
  • Fur Greaves

Tradesman Union

  • Fancy Doublet
  • Suspenders
  • Collared Shirt
  • Fine Stitched Shirt
  • Utility Belt
  • Clogs
  • Bloomers

Seafarer League

  • Buccaneer's Hat
  • Eye Patch
  • Hook
  • Explorer's Shawl
  • Braced Doublet
  • Traveler's Shirt
  • Corsair's Coat
  • Waist Chain
  • Peg Leg
  • Rolled Thigh Boots
  • Breeches

Artificer Enclave

  • Crooked Wizard's Hat
  • Arcane Robe
  • Battlemage's Tunic
  • Nobleman's Shawl
  • Long Sleeve Shirt
  • Harem Pants
  • Waist Sash
  • Jester Shoes

Adventurer Lodge

  • Adventurer's Tunic
  • Brown Leather Harness
  • Open Jacket
  • Traveler's Shirt
  • Hip Belt
  • Hiking Boots
  • Leather Pants


Additionally, each Society has several Rewards available in their unique Society hue:

  • Cloth
  • Furniture Dye
  • Spell Hue Deed
  • Runebook Dye
  • Backpack Dye
  • Headwear Dye
  • Facial Hair Dye
  • Hair Dye
  • Lantern
  • Mount Token