Wrestling: Difference between revisions
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==PvM | ==PvM Bonuses== | ||
===Wrestling Weapon Special Attack=== | |||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures | * There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures | ||
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** Increases damage by 400% | ** Increases damage by 400% | ||
** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting) | ** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting) | ||
===Wrestling Charged Spell Chance=== | |||
* The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures | |||
Revision as of 09:19, 6 March 2021
Wrestling skill grants the ability to attack and defend with no weapon equipped.
- The chance to hit with fists and the chance to get no interrupt while casting is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
- Wrestling base damage against creatures is 2-8
- Wrestling base damage against players is 1-4
- Wrestling attacks have a base speed of 50
- Wrestlers can visit the Arena and queue up for a boxing match
PvM Bonuses
Wrestling Weapon Special Attack
- Only works against creatures, not other players
- There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage by 400%
- Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
Wrestling Charged Spell Chance
- The Wrestling skill provides a 15% * (Wrestling Skill / 100) bonus to Charged Spell Chances when casting spells against creatures
Training
- Wrestling is trained through combat with no weapon equipped.
- Up to 50.0 skill can be trained by an NPC mage vendor.
- Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world with no weapon equipped.
- Method Two:
- Use a 2nd account as a spar dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.