Template:BatPetTraits: Difference between revisions
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(Created page with "{| class="wikitable" !colspan="3"|Bat Trait Group |- ! Name ! Description |- | style="text-align:center;" | link=<br />Predator | Increases All Dama...") |
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{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="2"|[[Bat Trait Group]] | ||
|- | |- | ||
! Name | ! Name | ||
! Description | ! Description | ||
|- | |- | ||
| | | Predator | ||
| Increases All Damage by 10% | | Increases All Damage by 10% | ||
|- | |- | ||
| | | Accuracy | ||
| Increases Melee Accuracy by 10% | | Increases Melee Accuracy by 10% | ||
|- | |- | ||
| | | Savagery | ||
| Increases Melee Damage by 12.5% | | Increases Melee Damage by 12.5% | ||
|- | |- | ||
| | | Swiftness | ||
| Increases Attack Speed by 7.5% | | Increases Attack Speed by 7.5% | ||
|- | |- | ||
| | | Vicious | ||
| Increases Melee Damage by 20% when target below 66% Hit Points | | Increases Melee Damage by 20% when target below 66% Hit Points | ||
|- | |- | ||
| | | Survival | ||
| Increases Damage Resistance by 10% | | Increases Damage Resistance by 10% | ||
|- | |- | ||
| | | Remedy | ||
| Increases Damage Resistance by 5% and Special Resistance by 33% | | Increases Damage Resistance by 5% and Special Resistance by 33% | ||
|- | |- | ||
| | | Reactive | ||
| Increases Passive Ability trigger chances by 50% of normal | | Increases Passive Ability trigger chances by 50% of normal | ||
|- | |- | ||
| | | Mender | ||
| Increases Healing amounts received from Players by 25% | | Increases Healing amounts received from Players by 25% | ||
|- | |- | ||
| | | Feed | ||
| Heals self for 20% of Bleed and Disease damage inflicted | | Heals self for 20% of Bleed and Disease damage inflicted | ||
|} | |} |
Revision as of 20:27, 14 April 2021
Bat Trait Group | |
---|---|
Name | Description |
Predator | Increases All Damage by 10% |
Accuracy | Increases Melee Accuracy by 10% |
Savagery | Increases Melee Damage by 12.5% |
Swiftness | Increases Attack Speed by 7.5% |
Vicious | Increases Melee Damage by 20% when target below 66% Hit Points |
Survival | Increases Damage Resistance by 10% |
Remedy | Increases Damage Resistance by 5% and Special Resistance by 33% |
Reactive | Increases Passive Ability trigger chances by 50% of normal |
Mender | Increases Healing amounts received from Players by 25% |
Feed | Heals self for 20% of Bleed and Disease damage inflicted |