Jaguar: Difference between revisions
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! Armor | ! Armor | ||
! Resist | ! Resist | ||
|- | |- | ||
| Feral | | Feral | ||
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| 25 | | 25 | ||
| 50 | | 50 | ||
|- | |||
! SpellMin | |||
! SpellMax | |||
! Poisoning | |||
! Poison | |||
! PoisonRst | |||
! SpecialRst | |||
! Stealth | |||
! | |||
! | |||
|- | |||
| | | | ||
| | | | ||
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| | | | ||
| 100 | | 100 | ||
| | |||
| | |||
|} | |} | ||
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| Passive | | Passive | ||
| Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack) | | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack) | ||
|- | |||
| Backstab | |||
| Passive | |||
| If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage | |||
|- | |||
| Vanish | |||
| Cooldown | |||
| Creature immediately enters stealth | |||
|} | |} | ||
Revision as of 23:19, 14 April 2021
Jaguar | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TraitGroup | Slots | Taming | Hits | MinDmg | MaxDmg | Wrestling | Armor | Resist | |||||||
Feral | 1 | 65 | 125 | 10 | 14 | 60 | 25 | 50 | |||||||
SpellMin | SpellMax | Poisoning | Poison | PoisonRst | SpecialRst | Stealth | |||||||||
100 |
DPS Stats
DPS | DPS/Slot | Avg10Sec | High10Sec | HighHit | uDog | uDPS | uDPS/Slot | uAvg10Sec | uHigh10Sec | uHighHit |
---|---|---|---|---|---|---|---|---|---|---|
6.3 | 6.3 | 63 | 134 | 52 | 0.385 | 8.73 | 8.73 | 87 | 185 | 72 |
Abilities
Name | Type | Description |
---|---|---|
Swarm | Passive | Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target |
Frenzy | Passive | Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack) |
Backstab | Passive | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage |
Vanish | Cooldown | Creature immediately enters stealth |
Trait Group
Feral Trait Group | ||
---|---|---|
Level | Name | Description |
2 | Predator | Increases All Damage by 10% |
Survival | Increases Damage Resistance by 10% | |
4 | Accuracy | Increases Melee Accuracy by 10% |
Vigor | Increases Melee Damage by 15% while above 50% Hit Points | |
6 | Intensity | Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15% |
Indomitable | Increases Damage Resistance by 15% while Enraged or Frenzied | |
8 | Swiftness | Increases Attack Speed by 7.5% |
Mender | Increases Healing amounts received from Players by 25% | |
10 | Vicious | Increases Melee Damage by 20% when target below 66% Hit Points |
Pack Tactics | Increases Damage bonus from Swarm ability by flat 15% |