Tactics: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]__NOTOC__
==Summary==
==Summary==
Tactics modifies weapon damage for all melee and ranged weapons.
Tactics modifies weapon damage for all melee and ranged weapons.
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* From 100.1 and above, tactics adds [[Base Weapon Damage]] * (1% * (Tactics Skill - 100)) damage to each swing.
* From 100.1 and above, tactics adds [[Base Weapon Damage]] * (1% * (Tactics Skill - 100)) damage to each swing.


==Example 1==
 
===Example 1===
* For a player with 110 tactics, start with your [[Base Weapon Damage]]. Say that value rolls 25.
* For a player with 110 tactics, start with your [[Base Weapon Damage]]. Say that value rolls 25.
* First calculate the 0 to 100 portion. Tactics is treated as 100, so the initial damage modifier is 25 * (-50% + (100 / 200)) which is 0.
* First calculate the 0 to 100 portion. Tactics is treated as 100, so the initial damage modifier is 25 * (-50% + (100 / 200)) which is 0.
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* The final hit, if no other bonuses are present, is then 27.5.
* The final hit, if no other bonuses are present, is then 27.5.


==Example 2==
 
===Example 2===
* Alternatively, for a player with only 50 tactics and starting from a [[Base Weapon Damage]] of 25:
* Alternatively, for a player with only 50 tactics and starting from a [[Base Weapon Damage]] of 25:
* First calculate the 0 to 100 portion. Tactics is 50, so the initial damage modifier is 25 * (-50% + (50 / 200)) or -6.25. Note that this is negative.
* First calculate the 0 to 100 portion. Tactics is 50, so the initial damage modifier is 25 * (-50% + (50 / 200)) or -6.25. Note that this is negative.
* There are no tactics above 100 to account for.
* There are no tactics above 100 to account for.
* The final hit, if no other bonuses are present, is then 18.75.
* The final hit, if no other bonuses are present, is then 18.75.


==Training==
==Training==
* Tactics is gained passively through melee combat.
* Tactics is gained passively through melee combat.
* Up to 50.0 skill can be trained by weaponsmith NPCs.
* Up to 50.0 skill can be trained by weaponsmith NPCs.

Revision as of 10:21, 18 April 2021

Summary

Tactics modifies weapon damage for all melee and ranged weapons.

  • From 0 to 100, tactics adds Base Weapon Damage * (-50% + (Tactics Skill / 200)) damage to each swing.
  • From 100.1 and above, tactics adds Base Weapon Damage * (1% * (Tactics Skill - 100)) damage to each swing.


Example 1

  • For a player with 110 tactics, start with your Base Weapon Damage. Say that value rolls 25.
  • First calculate the 0 to 100 portion. Tactics is treated as 100, so the initial damage modifier is 25 * (-50% + (100 / 200)) which is 0.
  • Then add the bonus tactics over 100. There are 10 points over 100, so additionally add 25 * (1% * 10) which is 2.5 damage.
  • The final hit, if no other bonuses are present, is then 27.5.


Example 2

  • Alternatively, for a player with only 50 tactics and starting from a Base Weapon Damage of 25:
  • First calculate the 0 to 100 portion. Tactics is 50, so the initial damage modifier is 25 * (-50% + (50 / 200)) or -6.25. Note that this is negative.
  • There are no tactics above 100 to account for.
  • The final hit, if no other bonuses are present, is then 18.75.


Training

  • Tactics is gained passively through melee combat.
  • Up to 50.0 skill can be trained by weaponsmith NPCs.
  • Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
    • 50-70 Passively with melee combat in the New Player Dungeon.
    • 70-100 Passively with melee combat.