Bloodworm: Difference between revisions

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(Created page with "Category:Taming__NOTOC__ {| class="wikitable" style="text-align:center;" ! colspan="9" |link=<br />Bloodworm |- ! TraitGroup ! Slots ! Taming ! Hits...")
 
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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Aegis Keep]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:bloodworm.jpg|link=]]<br />Bloodworm
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Nature
| 14.1
| 140
| 1250
| 12
| 24
| 60
| 25
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 25
|
|
|
|
| 60%
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:bloodworm.jpg|link=]]<br />Bloodworm
! colspan="9" |[[File:bloodworm.jpg|link=]]<br />Bloodworm

Revision as of 07:22, 19 April 2021

Creature Stats


Bloodworm
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Nature 14.1 140 1250 12 24 60 25
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
25 60%


Tameable Stats


Bloodworm
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Burrow 2 120 350 30 40 65 25 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33%


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
19.53 9.76 195 427 74 0 19.53 9.76 195 427 74


Abilities

Name Type Description
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Burrow Cooldown Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds
Blood Healing Cooldown If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health


Trait Group

Burrow Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Adaptive Increases Cooldown Ability trigger chances by 100% of normal
6 Savagery Increases Melee Damage by 12.5%
Mutation Reduces Ability cooldowns by 3 Seconds
8 Swiftness Increases Attack Speed by 7.5%
Vengeance Increases Cooldown Ability damage by 50%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted