Template:SpellCircles

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1st Circle


First Circle
Spell Description

Clumsy
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Melee Attack Speed and Casting Speed by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Dex by (11 * (Magery / 100)) for 2 minutes

Create Food
Summons a paltry-level food item

Feeblemind
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Spell Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Int by (11 * (Magery / 100)) for 2 minutes

Heal
Heals ((10 to 12) * (Magery / 100)) hit points to target
PvP - 5 second cooldown for full Heal to return

Magic Arrow
Has a damage delay of 0.5 seconds
PvM - Deals ((6 to 12) * (Magery / 100) * (.75 + (.5 * (Eval Int / 100)))) damage to target creature
PvP - Deals ((3 to 6) * (Magery / 100) * (.75 + (.25 * (Eval Int / 100)))) damage to target player

Night Sight
Provides 60 minutes of light for a player in dark areas such as dungeons

Reactive Armor
Reduces damage taken from melee attacks by 20% until the maximum damage prevention amount has been reached
Prevents a maximum of (20 * (Magery / 100)) + (40 * (Inscription Skill / 100)) total damage

Weaken
Resist chance is (35% * (Magic Resist / 100))
PvM - Reduces target creature's Melee Damage by (5% * (Magery / 100)) for 2 minutes
PvP - Reduces target player's Str by (11 * (Magery / 100)) for 2 minutes
  • Min Required to Cast - 0 Magery
  • 100% Success to Cast- 30 Magery
  • Time to Cast (Default) - 0.50 Seconds
  • Required Mana to Cast - 4 Mana


2nd Circle


Second Circle
Spell Description

Agility
Temporarily increases target's Dexterity

Cunning
Temporarily increases target's Intelligence

Cure
Attempts to neutralize poisons on a target

Harm
Deals cold damage to a target, the closer the more damage

Magic Trap
Traps a container target with an explosive ward

Magic Untrap
Deactivates a magic trap ward on a container target

Protection
Prevents spell disruption and lowers target resistances

Strength
Temporarily increases target's Strength
  • Min Required to Cast - 20 Magery
  • 100% Success to Cast- 40 Magery
  • Time to Cast (Default) - 0.75 Seconds
  • Required Mana to Cast - 6 Mana


3rd Circle


Third Circle
Spell Description

Bless
Temporarily increases all three player stats (Str/Dex/Int)

On followers, it grants +5% melee dmg, +5% spell dmg, and +5% attack speed

Fireball
Shoots a ball of fire at a selected target

Magic Lock
Magically locks selected container targets

Poison
Poisons strength on selected target determined by Magery, Poisoning, and distance

Telekinesis
Mainly used to make an explosion potion stick to a target

Teleport
Caster is transported to the target location, within 10 tiles and in line of sight.

Unlock
Unlocks a magical or low level normal lock

Wall of Stone
Creates a temporary wall of stone that blocks movement
  • Min Required to Cast - 30 Magery
  • 100% Success to Cast- 50 Magery
  • Time to Cast (Default) - 1.00 Seconds
  • Required Mana to Cast - 9 Mana


4th Circle


Fourth Circle
Spell Description

Arch Cure
Neutralizes poisons of targets within a small radius

Arch Protection
Applies Protection spell within a small target radius

Curse
Lowers target's strength, dexterity, and intelligence

Fire Field
Summons a wall of fire

Greater Heal
Heals a target of a medium amount of lost Hit Points

Lightning
Strikes a target with a bolt of lightning

Mana Drain
Removes mana from a target based on skill comparison

Recall
Caster is teleported to the location of a target rune or ship
  • Min Required to Cast - 40 Magery
  • 100% Success to Cast- 60 Magery
  • Time to Cast (Default) - 1.25 Seconds
  • Time to Cast Recall - 2.00 Seconds
  • Required Mana to Cast - 11 Mana


5th Circle


Fifth Circle
Spell Description

Blade Spirit
Creates a whirling pillar of blades

Dispel Field
Destroys one tile of a target field spell

Incognito
Disguises character using a random name and appearance

Magic Reflection
Can reflect a spell(s) while reducing Physical Resistance

Mind Blast
Does Cold damage based on caster's Magery and Intelligence

Paralyze
Immobilizes a target for brief amount of time based on target's Resist

Poison Field
Conjures a wall of poison - strength based on Magery and Poison skill

Summon Creature
Summons a random creature as a pet for a limited duration
  • Min Required to Cast - 50 Magery
  • 100% Success to Cast - 70 Magery
  • Time to Cast - 1.50 Seconds
  • Time to Cast (Blade Spirits) - 6.00 Seconds
  • Time to Cast (Summon Creature) - 6.00 Seconds
  • Required Mana to Cast - 14 Mana


6th Circle


Sixth Circle
Spell Description

Dispel
Attempts to dispel a summoned creature

Energy Bolt
Fires a bolt of magical force at the target

Explosion
Strikes the target with an explosive blast of energy

Invisibility
Temporarily causes the target to become invisible

Mark
Binds a rune to the caster's current location

Mass Curse
Casts Curse on target and any surrounding creatures

Paralyze Field
Conjures a paralyzing energy field

Reveal
Reveals any invisible or hidden in radius around target tile
  • Min Required to Cast - 60 Magery
  • 100% Success to Cast - 80 Magery
  • Time to Cast - 1.75 Seconds
  • Required Mana to Cast - 20 Mana


7th Circle


Seventh Circle
Spell Description

Chain Lightning
Damages targets with series of lightning bolts

Energy Field
Creates a field that blocks all movement

Flame Strike
Envelopes target in a column of flame

Gate Travel
Opens a gate to a location based on a selected rune

Mana Vampire
Drains mana from target and transfers to caster

Mass Dispel
Attempts to dispel creatures within eight tile radius

Meteor Swarm
Summons a meteor swarm where damage is split between targets

Polymorph
Transforms caster into creature from specified list, appear as criminal
  • Min Required to Cast - 70 Magery
  • 100% Success to Cast - 90 Magery
  • Time to Cast - 2.00 Seconds
  • Time to Cast (Gate Travel) - 4.00 Seconds
  • Required Mana to Cast - 40 Mana


8th Circle


Eighth Circle
Spell Description

Earthquake
Shakes the earth and causes damage to all nearby

Energy Vortex
Summons a spinning mass of energy

Resurrection
Used to resurrect a player's ghost

Air Elemental
Summons an air elemental which serves the caster

Summon Daemon
Summons a daemon which serves the caster

Earth Elemental
Summons a earth elemental which serves the caster

Fire Elemental
Summons a fire elemental which serves the caster

Water Elemental
Summons a water elemental which serves the caster
  • Min Required to Cast - 80 Magery
  • 100% Success to Cast - 100 Magery
  • Required Mana to Cast - 50 Mana