Anatomy
Healing Interaction
- Minimum Anatomy skill of 60 is required for bandage cure attempts
 - Minimum Anatomy skill of 80 is required for bandage resurrection attempts
 - Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
 - Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
 
Combat Impact
Offensive Bonuses
| Weapon Type | Increased Damage Each Swing | 
|---|---|
| Melee/Archery | Base Weapon Damage * (20% * (Anatomy Skill / 100)) | 
| Wrestling - PvM | Base Weapon Damage * (50% * (Anatomy Skill / 100)) - only without weapon. | 
| Wrestling - PvP | Base Weapon Damage * (20% * (Anatomy Skill / 100)) | 
- Read more about Base Weapon Damage
 - The above bonuses are core damage modifiers, and do not count towards the SDi PvP Damage Cap
 - Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, Tracking, and/or Wrestling can make Hamstring attempts
 - Increases a player's Weapon Finisher chance by (100% * (Anatomy Skill / 100)) of normal (PvM only)
 
Defensive Bonuses
- Provides a (25% * (Anatomy Skill / 100)) reduction to Bleed and Disease damage taken
 - Provides a (50% * (Anatomy Skill / 100)) chance to ignore bandage slips caused by Creatures
 
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-70 | New Player Dungeon | 
| 70-100 | Passively by Healing or Melee Combat |