Bosses

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  • Bosses have 250,000 Hit Points
  • Bosses Autodispel every 8 seconds
  • Bosses can only be Barded once every 120 seconds
  • Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
  • Bosses respawn between 3 to 5 days
  • Bosses can be summoned through a Tome of Heroism
  • Read about how the Boss Results system works
  • Damage Entries Expiration Duration: 40 minutes
    • This is when a player's damage progress towards a creature will "wipe" the player's damage
    • Determines looting rights, Aspect XP, Achievements or Society progress


Creature Location SlayerGroup DifficultyValue Hits MinDamage MaxDamage Wrestling Armor Resist Magery EvalInt Poisoning Poison PoisonResist Parrying Healing Stealth
Gatekeeper The Mausoleum Undead 7545 250,000 25 35 75 50 200 125 125 20%
Behemoth Basilisk Cavernam Monstrous 5481 250,000 30 50 90 75 100 20%
Terathan Goliath Mount Petram Monstrous 5481 250,000 30 50 90 75 100 20%
The Forgotten King Ossuary Undead 5481 250,000 30 50 90 75 100 20%
Aegis High Priest Aegis Keep Humanoid 4836 250,000 20 30 90 25 150 125 125
Emperor Dragon Nusero Beastial 4573 250,000 30 50 90 75 100
Infernus Inferno Daemonic 4420 250,000 30 50 90 50 150 75 75
Lord Bile Darkmire Temple Monstrous 3818 250,000 30 50 80 50 100 40%


Boss Custodians

  • Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
  • Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
  • Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian