Template:SummonerRoles
Blade Spirits
Blade Spirits | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 405 | 426 | 460 |
Dex | 101 | 106 | 115 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 68 | 71 | 77 |
Wrestling | 101.2 | 106.5 | 114.9 |
Magic Resist | 33.7 | 35.5 | 38.3 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Takes 1 Control Slot, but players may only have 1 Blade Spirits active at any time (Summoner's Tome experience gain rate is increased by 100% however)
- Has below-average Aggro compared to normal summons
- Their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
- Blade Spirits are "non-hostile" to players and tamed creatures and will never attack them
- Blade Spirits are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
- Blade Spirits will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
- In order to Release a Blade Spirit, players must cast Dispel on them or simply wait for summon duration to expire
- Blade Spirits now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Hamstring | 15% Chance on melee attack to Entangle target for 6 seconds (attack inflicts +50% Damage if target was already Entangled) |
6 | Double-Edged | +10% Damage |
6 | Dancing Blades | Has 15% chance on melee attack to increase Attack Speed by 10% for 30 seconds (cannot stack) |
8 | Precision Cuts | +10% Accuracy |
8 | Serration | 25% chance on melee attack to reduce target's Armor by 25 for 15 seconds (stackable) |
12 | Lightning Strikes | +12.5% Attack Speed |
12 | Razors | 25% chance on melee attack to inflict 100% additional damage as Bleed damage over 15 seconds |
Summon Creature
Summon Creature | |
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Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Tier 1 Creatures | 25% chance creature summoned is Imp, Cave Bear, Jaguar, Searing Lizard |
6 | Binding Ward | +7.5% Damage Resistance |
6 | Tier 2 Creatures | 25% chance creature summoned is Cave Bat, Minion, Trapdoor Spider, Drake Whelp |
8 | Stampede | +15% Melee and Spell Damage |
8 | Tier 3 Creatures | 25% chance creature summoned is Searing Imp, Wolfhound, Dragon Whelp, Blood Ape |
12 | Vitality | +15% Damage Resistance |
12 | Tier 4 Creatures | 25% chance creature summoned is Fire Minion, Vampire Bat, Skulker, Molten Mongbat |
Summon Air Elemental
Air Elemental | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 608 | 639 | 689 |
Dex | 101 | 106 | 115 |
Damage | 27-40 | 28-43 | 31-46 |
Armor | 34 | 36 | 38 |
Wrestling | 135.0 | 142.0 | 153.2 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 67.5 | 71.0 | 76.6 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Air Elementals are designed to deal large amounts of DPS up close and personal
- Many of the Summoner's Tome Upgrades for Air Elementals are bonuses granted for making Melee Attacks reward aggressive playstyles
- Special Abilities:
- Bleed - Passive - has a 15% chance on melee attack to inflict (DamageMax * 1,0) bleed damage over 15 seconds.
- Cleave - Innate - successful melee attacks inflict an additional (DamageMax * 0.4) damage to a random target within 1 tile
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Gust | Increases Bleed ability chance by +50% of normal |
6 | Gale | Melee attacks add +4% Accuracy for 30 seconds (stackable and max +20%) |
6 | Windshear | Bleed ability Damage increased by 100% |
8 | Tempest | Melee attacks have 66% chance to ignore armor |
8 | Cyclone | Increases Cleave ability radius by 1 and will now hit an additional target |
12 | Microburst | Melee attack adds +5% Attack Speed for 30 seconds (stackable and max +25%) |
12 | Whirlwind | Cleave ability now inflicts (DamageMax * 0.8) damage |
Summon Earth Elemental
Earth Elemental | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 800 | 835 | 891 |
Dex | 68 | 71 | 77 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 101 | 106 | 115 |
Wrestling | 114.7 | 120.7 | 130.2 |
Magic Resist | 33.7 | 35.5 | 38.3 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Earth Elementals function as tanks against Melee creatures, due to very high Armor, high Wrestling, and high Hit Points
- Earth Elementals will become Rooted if they remain stationary for 10 seconds, which increases their Damage by +20% and makes them immune to any movement effects such as Knockback, Entangle, and Hinder
- Many of the Summoner's Tome Upgrades for Earth Elementals are geared towards survival, as they are the premier Physical Damage tank among summons
- Special Abilities:
- Rooted - Innate - Inflicts 50% of any damage type that occurs within 1 tile
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Hardened | +5% Melee Damage and +5% Damage Resistance |
6 | Grounded | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown) |
6 | Earthpull | Adds +5% Damage and Physical Damage Resistance for each aggressed creature within 4 tiles (stackable and max +20%) |
8 | Deep Roots | +5% Damage Resistance and Rooted now inflicts 100% of any damage type that occurs with in 1 tile |
8 | Slam | 15% chance on melee attack to increase the attack's damage by 100% and reduce target's Accuracy by 25% for 15 seconds (stackable) |
12 | Stonewall | +10% Melee Damage and adds +10% Physical Damage Resistance for every 30 seconds alive (stackable and max +40%) |
12 | Purge Impurities | +33% Poison Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown) |
Summon Fire Elemental
Fire Elemental | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 540 | 568 | 613 |
Dex | 68 | 71 | 77 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 34 | 36 | 38 |
Wrestling | 94.5 | 99.3 | 107.2 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 101.2 | 106.5 | 114.9 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Fire Elementals are geared for dealing very large amounts of DPS with spells, however they are somewhat vulnerable due to Low Hit Points and Low Wrestling
- Additionally, each spellcast from a Fire Elemental has a 15% chance to result in a Fireblast, which inflicts an additional (DamageMax * 1.5) Damage to the target and to all hostile creatures with 1 tile of it
- A good number of the Summoner's Tome Upgrades for Fire Elementals offer increased Damage, but at an offsetting cost, or are designed around the concept that Fire Elementals are expected to have a fairly short lifespan (and go out with a bang)
- Special Abilities:
- Epic Barrage - Cooldown - Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.5) damage that ignores armor to target
- Prefers Spellcasting over Melee Attacks
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Scorched Earth | Spells have a 33% chance to ignore target's magic resist |
6 | Controlled Burn | Epic Barrage damage increased by 25% and cooldown reduced by 2 seconds (stackable) |
6 | Wildfire | Spells have 15% chance to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor on the target |
8 | Fanning the Flames | Epic Barrage damage increased by 33% and cooldown reduced by 3 seconds (stackable) |
8 | Glass Cannon | +25% Spell Damage but increases Damage Taken by 25% |
12 | Unstable Sorcery | +50% Chance to increase Spell Damage by 50% |
12 | Burning at Both Ends | +35% Spell Damage but takes 10 damage every 15 seconds while above 25% Hit Points |
Summon Water Elemental
Water Elemental | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 675 | 710 | 766 |
Dex | 68 | 71 | 77 |
Damage | 20-34 | 21-36 | 23-38 |
Armor | 68 | 71 | 77 |
Wrestling | 101.2 | 106.5 | 114.9 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 101.2 | 106.5 | 114.9 |
Magic Resist | 202.5 | 213.0 | 229.8 |
Poison Resist | 50.0% | 50.0% | 50.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Water Elementals excel as tanks against Spellcaster creatures due to Very High Magic Resist and also have high survivability against unique creatures due to their reduced damage from Direct Damage Abilities
- They are also above-average spellcasters
- Many of the Summoner's Tome Upgrades for Water Elementals revolve around survival against Spellcasters and mitigating non-standard damage types (Abilities / Poison / Disease)
- Special Abilities:
- Elusive Form - Innate - creature has an innate 25 parry skill against melee attacks
- Mirror - Cooldown - spells cast onto the creature have a 15% chance to be reflected back onto the caster
Summoner's Tome Upgrades | ||
---|---|---|
Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Eldritch Essence | +10% Spell Damage |
6 | Deep Water | Restores 5% of Hit Points when above 66% Health (has 30 second cooldown) |
6 | Spell Siren | Adds +5% Damage and Magical Damage Resistance for each aggressed creature within 8 tiles (stackable and max +20%) |
8 | Stagnant | Spells have 20% chance to reduce target's Poison Resistance by 20% for 30 seconds (stackable) and inflict Greater Poison |
8 | Ebb and Flow | Alternates every 30 seconds between providing +5% Damage Resistance (Ebb) and providing +20% Damage Resistance (Flow) |
12 | Reflecting Pool | +20% Chance to Reflect Spells |
12 | Purification | +33% Special Resistance and restores 5% of Hit Points when below 66% Health (has 30 second cooldown) |
Summon Daemon
Daemon | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 742 | 781 | 843 |
Dex | 101 | 106 | 115 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 68 | 71 | 77 |
Wrestling | 108.0 | 113.6 | 122.5 |
Magery | 67.5 | 71.0 | 76.6 |
Eval Int | 67.5 | 71.0 | 76.6 |
Magic Resist | 67.5 | 71.0 | 76.6 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Daemons are overall well-balanced in terms of Stats and Skills, and utilize both Melee Attacks and Spellcasts in equal measure
- While not as initially powerful as Air Elementals, Fire Elementals, or Energy Vortexes, a Daemon's damage dramatically increase as its Hit Points reach zero
- Players can take advantage of "redlining" Daemons, by keeping them wounded or even near death to achieve maximum DPS, but trying not allowing the creature to die prematurely
- Summoner's Tome Upgrades for Daemons often revolve around taking damage and increasing DPS from it
- Special Abilities:
- Fury - Innate - +5% Damage for every 30 seconds alive (stackable and max +25%)
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Fiery Temper | +5% Attack Speed |
6 | Bloodthirsty | Damage increased by 15% if target below 66% health |
6 | Sadistic Rage | Has 15% chance on melee attack or spellcast to increase Damage by 15% for 30 seconds (cannot stack) |
8 | Greater Daemon | +10% Damage Resistance |
8 | Vengeance | Damage is Increased by (Missing Health Percent * 50%) |
12 | Daemonic Frenzy | Has 15% chance on melee attack or spellcast to increase Attack Speed by 20% for 30 seconds (cannot stack) |
12 | Growing Fury | Fury ability now increases Damage by 10% every 30 seconds to max of +50% |
Energy Vortex
Energy Vortex | |||
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Stats | 100 Spirit Speaking | 120 Spirit Speaking | 120 Spirit Speaking & Tier 13 Eldritch |
Hits | 810 | 852 | 919 |
Dex | 135 | 142 | 153 |
Damage | 34-47 | 36-50 | 38-54 |
Armor | 68 | 71 | 77 |
Wrestling | 114.7 | 120.7 | 130.2 |
Magic Resist | 135.0 | 142.0 | 153.2 |
Poison Resist | 0.0% | 0.0% | 0.0% |
Dispel Resist | 20.0% | 24.0% | 30.4% |
- Energy Vortexes are both sturdy and deal a very large amount of DPS due to very high Dex, high Damage, and high Wrestling
- Similar to Blade Spirits, their primary drawback is they cannot be given commands and therefore once cast, only have usefulness in the immediate area where summoned
- Several Summoner's Tome Upgrades for Energy Vortexes are based on the concept of "Linking" with the player caster: as the player caster spends mana, the Energy Vortex is themselves buffed and becomes more powerful for a short duration
- Energy Vortexes are "non-hostile" to players and tamed creatures and will never attack them
- Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
- Energy Vortexes will flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
- In order to Release a Energy Vortex, players must cast Dispel on them or simply wait for summon duration to expire
- Energy Vortexes now gain all player-skill related bonuses (such as Herding Focused Aggression) that normal summons would receive (including bonuses from Aspect Gear/Mastery Chains)
- Energy Vortexes have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
- Special Abilities:
- Discharge - Innate - Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor)
Summoner's Tome Upgrades | ||
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Points | Name | Description |
2 | Dismissive | Increases Mana Refunded from the Dispel spell to (90% * Follower's Health Remaining Percent) of initial mana spent |
2 | Spirit Pact | +2% Damage Resistance and reduces casting time to 2.5 seconds |
4 | Corporeal Tether | Healed by 0.10% for Each Mana Spent by Caster |
4 | Kinetic | +5% Accuracy and +5% Attack Speed |
6 | Ethereal | Each mana spent by caster adds a 0.5% chance for 30 seconds that any melee attack will ignore armor (stackable and max 50% chance) |
6 | Abyssal Essence | Melee attacks have a 25% chance to count as landing two melee attacks towards triggering the Discharge ability |
8 | Void Strikes | Each mana spent by caster increases Attack Speed and Accuracy by 0.1% for 30 seconds (stackable and max +10%) |
8 | Feedback | Discharge ability will now restore 25% Hit Points when activated |
12 | Conduit | Each mana spent by caster increases Melee Damage by 0.35% for 30 seconds (stackable and max +35%) |
12 | Energy Surge | Discharge ability will now inflict (DamageMax * 10) damage |