Accuracy increased by 3% per rank. If chance to hit exceeds 100%, will apply a Damage bonus of (Chance to Hit% - 100) up to a max bonus of (Rank * 2%)
Stance
Pin Down
Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance
Skewer
Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
Stance
Strafe
Damage increased by 4% per rank if player's ship has moved within last 0.5 seconds with bonus doubled if target is not on same ship as player
Stance
Heave
Range increased by 1 per rank and Damage increased by 6% per rank, but 1% chance per rank any Hits will convert into Misses
Finisher
Run Through
Inflicts 500% Damage to target with Damage increased by 300% if target is on same ship as player
Finisher
Salvo
Deals 150% Damage to target, and then resolves 5 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
Weapon Ability
Rouse
For next 15 seconds all damage dealt by ship crewmembers increased by 25%
Weapon Ability
Scourge
For next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target