Module:Creatures
Documentation for this module may be created at Module:Creatures/doc
local p = {}
function cloneTable (t) -- t is a table
local new_t = {} -- create a new table
local i, v = next(t, nil) -- i is an index of t, v = t[i]
while i do
new_t[i] = v
i, v = next(t, i) -- get next index
end
return new_t
end
function p.listCreatures( frame )
-- Parameters passed when the function is invoked
local creatureList = frame.args[1] -- {|name=...
local creatureName = frame.args[2] -- Sun Wyrm
local creatureArray = mw.text.split(creatureList,"|}\n{|",true)
local baseTable = {["name"]="",["dungeon"]="",["name"]="",["slayer"]="",["difficulty"]="",["goldvalue"]="",["hits"]="",["mindmg"]="",["maxdmg"]="",["wrestling"]="",["armor"]="",["magicresist"]="",["poisontype"]="",["poisoning"]="",["poisonresist"]="",["ai"]="",["speed"]="",["uniquescaler"]="",}
for i, creature in pairs(creatureArray) do
local creatureTable = cloneTable(baseTable)
for index, stat in pairs(creatureTable) do
local data = string.match(creatureTable[i],index.."= (%a+)\n")
if data then
stat = data
end
end
end
end
return p