Module:Creatures
Documentation for this module may be created at Module:Creatures/doc
local p = {} function cloneTable (t) local new_t = {} local i, v = next(t, nil) while i do new_t[i] = v i, v = next(t, i) end return new_t end function p.listCreatures( frame ) -- Parameters passed when the function is invoked local creatureList = frame.args[1] -- {|name=... -- Parameters from the template passed to the function local creatureName = frame.args[2] -- Sun Wyrm local imageOverride = frame.args[3] -- sunwyrm.png local creatureArray = mw.text.split(creatureList,"|}\n{|",true) local baseTable = {["name"]="",["dungeon"]="",["slayer"]="",["difficulty"]="",["goldvalue"]="",["hits"]="",["mindmg"]="",["maxdmg"]="",["wrestling"]="",["armor"]="",["magicresist"]="",["parry"]="",["attackspeed"]="",["magery"]="",["minspelldmg"]="",["maxspelldmg"]="",["poisoning"]="",["poisonresist"]="",["stealth"]="",["ai"]="",["speed"]="",["uniquescaler"]="",} local creatureObjects = {} for i, creature in pairs(creatureArray) do local creatureTable = cloneTable(baseTable) table.insert(creatureObjects, creatureTable) for index, stat in pairs(creatureTable) do local data = string.match(creature,index.."= (%a+)\n") if data then stat = data end end end local wikiTable = "" if string.lower(creatureName) == "all" then wikiTable = "<th>Name<th>Dungeon<th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>Poisoning<th>PoisonResist<th>Stealth<th>AI<th>Speed<th>UniqueScalar" end for i, creature in pairs(creatureObjects) do if string.lower(creatureName) == "all" then wikiTable = wikiTable.."<tr><td>"..creature.name.."<td>"..creature.dungeon.."<td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg.."<td>"..creature.poisontype.."<td>"..creature.poisoning.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai.."<td>"..creature.speed.."<td>"..creature.uniquescaler elseif creature.name == creatureName then wikiTable = '<th colspan="9"> [[File:"..creatureName.lower()..".jpg]]<br />"..creatureName.."<tr><th>Slayer<th>Difficulty<th>GoldValue<th>Hits<th>MinDmg<th>MaxDmg<th>Wrestling<th>Armor<th>Resist<tr><td>"..creature.slayer.."<td>"..creature.difficulty.."<td>"..creature.goldvalue.."<td>"..creature.hits.."<td>"..creature.mindmg.."<td>"..creature.maxdmg.."<td>"..creature.wrestling.."<td>"..creature.armor.."<td>"..creature.magicresist.."<tr><th>Parry<th>AtkSpd<th>Magery<th>MinSpellDmg<th>MaxSpellDmg<th>Poison<th>PoisonResist<th>Stealth<th>AI<tr><td>"..creature.parry.."<td>"..creature.attackspeed.."<td>"..creature.magery.."<td>"..creature.minspelldmg.."<td>"..creature.maxspelldmg,"<td>"..creature.poisontype.."<td>"..creature.poisonresist.."<td>"..creature.stealth.."<td>"..creature.ai' end end return wikiTable end return p