Template:CodexHealing
Healing Codex Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Combat Medic | 1/2/3 | Patients receive a (3% / 6% / 9%) bonus to damage resistance over the next 15 seconds (cannot stack) |
| Immunize | 1/2/3 | Patients for the next 15 seconds have a (33% / 66%/ 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
| Overheal | 1/2/3 | An additional (10% / 20% / 30%) of healing amounts are applied to patient divided over the next 3 seconds |
| Pressure Points | 1/2/3 | Player's Melee damage increased by (7% / 14% / 21%) against creatures |
| Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (will not apply to veterinary supplies) |
| Specialist | 1/2/3 | Increases patient healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal |
| Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) |
| Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |