Inscription
Summary
- Create spells scrolls, runebooks, and other library items
- Does not require mana or reagents to create spell scrolls
- Players creating spell scrolls from circle 1-6 must have the spell in their own spellbook in order to craft it
- Crafting spell scrolls from circle 7-8 will require Arcane Scrolls which are items found as loot in game
Spell Improvements
- Reactive Armor maximum melee damage prevention increased by an additional (40 * (Inscription Skill / 100))
- Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
- Arch Protection Spell duration increased to (500% * (Inscription Skill / 100)) of normal
- Bless Spell duration increased to (500% * (Inscription Skill / 100)) of normal
- Invisibility spell duration increased to (500% * (Inscription Skill / 100)) of normal
Automatic Spell Scroll Usage
- If Automatic Spell Scroll Usage is toggled, whenever a player casts a spell, it will first check their backpack to see if a matching spell scroll for that spell is present, and if so, attempt to cast the spell using the scroll instead of with reagents
- Players can toggle this mechanic on and off typing [AutoUseSpellScrolls or from the Help Page -> Commands Tab -> Mechanics Group -> AutoUseSpellScrolls button
PvM Bonuses
- Magic Reflect spell has a (100% - (Spell Circle * 10%)) * (Inscription Skill / 100) chance to remain in place after reflecting a spell
- Players using a scroll to cast a Level 1-6 spell will have a (40% * (Inscription Skill / 100))) to not consume the scroll
- Players using a scroll to cast a Level 7-8 spell will have a (80% * (Inscription Skill / 100))) to not consume the scroll
- Players using a scroll to cast a spell will receive a (25% * (Inscription Skill / 100)) damage bonus against creatures
PvP Bonuses
- Magic Reflect spell has an (50% * (Inscription Skill / 100)) chance to stay up after reflecting 1 spell, but will be nullified after the next spell occurs (and when staying up, will look and sound as if the player recast Magic Reflect on himself/herself)
- Increases the maximum number of Trapped Pouches a player may have in their backpack have during PvP (which is by default 15) by an additional (10 * (Inscription Skill / 10))
- Players using a scroll to cast a spell will receive a (10% * (Inscription Skill / 100)) damage bonus against other players
Arcane Runes
- Found as loot items from a variety of sources
- Players can double-click an Arcane Rune to place it on the ground at their location
- Arcane Runes have an effect radius of (6 + (6 * (Inscription Skill / 100))
- Arcane Runes have a duration of (10 + (10 * (Inscription Skill / 100)) minutes
- Arcane Runes apply their bonus to all players within their effect radius every 5 seconds (and the effect lasts for 5 seconds)
The effects of Arcane Runes are as follows:
Empowerment Rune
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Spellshielding Rune
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Fury Rune
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Fortification Rune
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Toxicity Rune
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Poison Warding Rune
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Aggression Rune
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Healing Rune
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Immunity Rune
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Chemistry Rune
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Training
- Estimated 65,000 scrolls to GM
- Requires an estimated 12 hours of crafting to max the skill
- What to craft to GM
- 50 - 60: Magic Reflect
- 60 - 80: Energy Bolt
- 80 - 100: Spellbooks