Summoner's Tome

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Summary

  • Players can craft Summoner's Tomes with Inscription, which are used as a tool to enhance summons in PvM.
  • Summoner's Tomes are Blessed items
  • Players must have at least 80 Magery and 80 Spirit Speaking in order to utilize a Summoner's Tome
  • Similar to Aspect Gear, every player now has a "Summoner Profile" that is stored for them on a per character basis and is permanent (can't be lost)
  • Players can double-click a Summoner's Tome in their backpack to view their character's Summoner Profile through a special Summoner's Tome menu
  • Summoner Tomes are non-unique and players can use any of them to access their Summoner Profiles (i.e. a player that loses their Summoner's Tome can simply craft a new one and they will not lose any progress on their Summoner Profile)
  • Players will be notified when they open a Summoner's Tome if they do not have the required Magery and Spirit Speak skill needed to use the tome and receive its benefits


Summoner Tome Menu

  • Players can view their Summoner Profile through the Summoner's Tome Menu by double-clicking any Summoner's Tome in their backpack
  • While players need 80 Magery and Spirit Speak to utilize the benefits of a Summoner's Tome, any player may view their profile even with insufficient Magery/Spirit Speak skill
  • On the Overview Page of the Summoner Tome Menu, players can see a summary of all their Spell Entries for each of the 8 Summoning spells (such as Blade Spirits, Air Elemental, Fire Elemental, Energy Vortex, etc) in that player's Summoner Profile
  • Each Spell Entry has a "Points Unlocked" and "Upgrade Progress" listing
  • Players can click the Diamond button next to each Spell Entry to jump to that spell's individual page
  • Players can also use the buttons on the bottom toolbar to jump to individual spell pages, or click the button next to the Tome Icon at the bottom to return to the Overview Page


Spell Upgrade Progress

  • If players have at least 80 Magery and Spirit Speaking skill on their character, and have a Summoner's Tome in their backpack, they can earn "Upgrade Progress" towards summon spells (see "Max Upgrade Points" section below for details)
  • When players fight non-tamed/non-summoned creatures while using summons, they will earn "Upgrade Progress" for that summon spell, similar to earning Aspect Experience, Mastery Chain Experience, etc
  • Progress amounts earned are based on the Gold Value of the creature killed, and the Damage Percent that player did to the creature (similar to how all other forms of Experience earned on the server are calculated)
  • If a player uses a single summon type to fight a creature (such as only Air Elementals) all Upgrade Progress earned from that creature killed will be attributed to that single spell
  • If a player uses multiple summon types against a creature, Upgrade progress will be divided evenly among the different summon types they used (ie. 50% each for 2 types, 33% each for 3 types, etc)
  • Similar to other forms of Experience, players can select how/and if they want Summoner Upgrade Progress to be displayed for their character through Paperdoll -> Help -> Commands -> Text Displays -> [ShowSummonersTomeExperience
  • Players can choose to have Summoner Upgrade Progress amounts display overhead, in the system message area, or not at all
  • Players can view Upgrade Progress for each spell in the Summoner Tome Menu Overview page
  • Players can also view Upgrade Progress for spells in the individual Spell Entry pages for a spell


Unlocking Upgrade Points

  • When players reach 100% Upgrade Progress for a spell, they unlock an Upgrade Point for that spell
  • Players will receive a system message and sound effect when they unlock an Upgrade Point for a spell
  • The total number of Upgrade Points unlocked for each spell is displayed next to the spell's icon on the Overview Page and is displayed at the bottom of the page as part of the Upgrade Points Spent listing
  • Players can earn experience and unlock up to 20 Upgrade Points per Summon Spell regardless of their character's Spirit Speak skill (i.e. they now follow similar handling to our other "Codex-like" items that simply require players to meet the minimum skill requirements to receive full benefits possible from them)


Summoner's Tome Upgrades

  • Each Summon type has 8 Upgrades that players can spend Upgrade Points to raise to three different Tier Levels
  • Upgrading to Tier 1 will cost a cumulative 1 Upgrade Point
  • Upgrading to Tier 2 will cost a cumulative 3 Upgrade Points
  • Upgrading to Tier 3 will cost a cumulative 5 Upgrade Points
  • Players can use the Reset Points button to reset their Points Spent for that spell type so long as they dont have any followers from that spell currently summoned
  • Upgrades apply unique bonuses and unlock abilities that will be added to that particular summon created by the player
  • Players can click the Info button to see a description of the Upgrade
  • The bonuses provided by each Tier Level for the upgrade are displayed in a (X% / Y% / Z%) format in the info description

Air Elemental


Air Elemental Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Cyclone Damage Dealt increased by (2% / 6% / 10%) and melee attacks have a (20% / 60% / 100%) chance for Cleave to increase radius by 1 and hit 1 additional target
Gale Damage Dealt increased by (2% / 6% / 10%) and Accuracy increased by (5% / 15% / 25%)
Microburst Attack speed increased by (7% / 21% / 35%) for 15 seconds after inflicting damage with Cleave (will not stack)
Tempest Melee attacks and Cleave have a (20% / 60% / 100%) chance to ignore target's armor. Damage Dealt increased by (7% / 21% / 35%) if target has no armor
Windshear Melee attacks have a (8% / 24% / 40%) chance to inflict (DamageMax * 1.0) bleed damage over 15 seconds
Whirlwind Increases Cleave damage by (15% / 45% / 75%)

Blade Spirits


Blade Spirits Upgrades
Name Description
Dismissive Player receives (3 / 9 / 15) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Impair Melee attacks have a (5% / 15% / 25%) chance to Entangle target for 6 seconds or inflict (DamageMax * (7% / 21% / 35%)) if target is already Entangled or Hindered
Serration Damage Dealt increased by (5% / 15% / 25%). Bonus increased by 50% if target has a Bleed effect active
Razors Melee attacks have a (7% / 21% / 35%) chance to inflict (DamageMax * 1.0) Bleed damage over 15 seconds
Precision Cuts Accuracy increased by (4% / 12% / 20%). If chance to hit was already 100%, Melee Damage increased by (5% / 15% / 25%)
Dancing Blades Melee hits increase Attack Speed by a cumulative (2% / 6% / 10%) for 30 seconds (to a max of +6% / +18% / +30%). All bonuses reduced to 0% on miss
Bladestorm Melee attacks inflict an additional (DamageMax * (12% / 36% / 60%)) damage to a random target within 2 tiles

Daemon


Daemon Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Bloodfuel Spellcasts have a (5% / 15% / 25%) chance to restore 1% Health. Chance increased by 100% of normal if within 2 tiles of target
Battlecaster Damage Dealt increased by (4% / 12% / 20%). Bonus increased by 100% if within 2 tiles of target
Vengeance Damage Dealt increased by (5% / 15% / 25%). Bonus increased by 100% if damaged within last 15 seconds by another creature
Bloodthirsty Damage Dealt increased by (3% / 9% / 15%). Bonus increased by 100% if target below 66% Health
Ancient Attack Speed and Damage Resistance increased by (1% / 3% / 5%) for every 30 seconds alive (max of 6% / 18% / 30%)
Growing Fury Fury ability max damage bonus achievable increased by (10% / 30% / 50%) to new maximums of (40% / 60% / 80%)

Earth Elemental


Earth Elemental Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Slam Damage Dealt increased by (4% / 12% / 20%) and melee attacks have a (7% / 21% / 35%) chance to apply a Cripple effect of 10% for 15 seconds on target
Shatter Melee attacks have a (7% / 21% / 35%) chance to apply a Pierce effect of 25 for 15 seconds on target or inflict (DamageMax * (25% / 75% / 125%)) if target has no Armor
Bedrock Damage Dealt increased by (4% / 12% / 20%) and Damage Resistance increased by (2% / 6% / 10%). Bonuses increased by 100% when below 50% Health
Earthpull For each different creature damaging this follower in the last 5 seconds (to a max of 3 creatures) increase Damage Dealt by (2% / 6% / 10%) and Damage Resistance by (2% / 6% / 10%)
Grounded Restores (1.5% / 4.5% / 7.5%) of Hit Points when above 66% Health (30 second cooldown)
Purge Impurities Special Resistance increased by (8% / 24% / 40%) and restore (1.5% / 4.5% / 7.5%) of Hit Points when below 66% Health (30 second cooldown)

Energy Vortex


Energy Vortex Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Gemini Damage Dealt increased by (4% / 12% / 20%). Bonus increased by 100% if caster controls two followers of this type within 12 tiles of each other
Netherstrikes Accuracy increased by (5% / 15% / 25%) and melee attacks ignore (15% / 45% / 75%) of target's armor
Gathering Storm For each different creature damaging this follower in the last 10 seconds (to a max of 3 creatures) increase Damage Dealt by (4% / 12% / 20%) and Attack Speed by (3% / 9% / 15%)
Nexus Discharge chance increased by (5% / 15% / 25%) to new chance values of (15% / 25% / 35%), but aggro increased by (20% / 60% / 100%) of normal
Voidshift Damage Dealt increased by (10% / 30% / 50%) and Damage Resistance increased by (5% / 15% / 25%) for 10 seconds after Discharge ability triggered (will not stack)
Supercharged Healing and damage of Discharge ability increased by (20% / 60% / 100%) of normal

Fire Elemental


Fire Elemental Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Scorched Earth Spell Damage increased by (4% / 12% / 20%). Spellcasts apply a Hex effect of (2 / 6 / 10) on target for 15 seconds
Wildfire Spellcasts have a (10% / 30% / 50%) chance to inflict (SpellDamageMax * 1.0) damage that ignores armor to a random target within 2 tiles
Fanning The Flames Epic Barrage damage increased by (10% / 30% / 50%) and cooldown reduced by (0.5 / 1.5 / 2.5) seconds
Glass Cannon Spell Damage increased by (8% / 24% / 40%). Spells have a (0.5% / 1.5% / 2.5%) chance to increase aggro massively for 10 seconds
Unstable Sorcery Spell Damage increased by (8% / 24% / 40%). Spells have a (0.5% / 1.5% / 2.5%) chance to increase Epic Barrage cooldown by 30 seconds
Burning at Both Ends Spell Damage increased by (8% / 24% / 40%). Follower loses (0.5% / 1.5% / 2.5%) of Health every 15 seconds while above 33% Health

Summon Creature


Summon Creature Upgrades
Name Description
Dismissive Player receives (3 / 9 / 15) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Bond For Life When follower is killed, caster receives (6 / 18 / 30) Health, and all remaining followers receive (3% / 9% / 15%) of their Max Health (must be within 18 tiles)
Stampede Damage Dealt increased by (7% / 21% / 35%). Bonus increased by 100% if 4 or more followers controlled
Herd Mentality Damage Resistance increased by (5% / 15% / 25%). Bonus increased by 100% if 4 or more followers controlled
Creature Catalog 1 Provides a (20% / 60% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 2 Provides a (20% / 60% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)
Creature Catalog 3 Provides a (20% / 60% / 100%) chance to upgrade Creature Pool by 1 Tier Level (will stack)

Water Elemental


Water Elemental Upgrades
Name Description
Dismissive Player receives (8 / 24 / 40) Mana when follower is dispelled or killed (must be within 18 tiles)
Spirit Pact Damage Dealt increased by (3% / 9% / 15%). Damage Resistance increased by (2% / 6% / 10%). Casting Time of spell reduced by (0.5 / 1.5 / 2.5) seconds
Polluted Spellcasts have a (4% / 12% / 20%) chance to inflict (DamageMax * 0.5) Disease damage every 5 seconds for 20 seconds
Stagnant Spellcasts have a (8% / 24% / 40%) chance to inflict Greater Poison and reduce target's Poison Resistance by (8% / 24% / 40%) for 15 seconds (stackable)
Reflecting Pool Damage Resistance increased by (2% / 6% / 10%). Mirror ability chance increased by (10% / 30% / 50%) to new chance values of (25% / 45% / 65%)
Spell Siren For each different creature damaging this follower in the last 5 seconds (to a max of 3 creatures) increase Damage Dealt by (2% / 6% / 10%) and Damage Resistance by (2% / 6% / 10%)
Deep Water Restores (1.5% / 4.5% / 7.5%) of Hit Points when above 66% Health (30 second cooldown)
Purification Special Resistance increased by (8% / 24% / 40%) and restore (1.5% / 4.5% / 7.5%) of Hit Points when below 66% Health (30 second cooldown)

Summoning Followers Set Default Name

  • Players now have the ability to select a series of "Default Names" to apply to Summoned Followers of each type
  • Players can click the "Set Default Names" button on any follower pages of a Summoner's Tome to launch the Default Names menu for that Follower Type

  • In the Default Names menu, players can set a list of names that when they summon a Follower of that type, will automatically attempt to set the name of the creature to the first valid name available in that list (not currently already used any of their Followers of that type)

  • Players can use the Left/Right arrow buttons at the top of the Default Names menu to switch between different Follower types