Archery
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
PvM
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
Archery Weapon Special Attack
- Only works for PvM
- Increases damage by 50%
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- If target is immune to being hindered or already currently hindered, the attacks damage will be increased by a further 50%
- If a player applies another Hinder effect to a mob, the Hinder effect will convert to damage
- Players now receive a +25% Accuracy bonus when using Archery Weapons against a creature that is currently Hindered (from Archery Weapon Special) Patch 20191016
Training
- Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
- See the Weapons Chart for a list of Archery weapons.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Bow from any NPC provisioner vendor.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.