Players can craft Boarding Rope at 75 Tailoring Skill
Requires 15 Leather to craft
The Ship Tillermen will announce when a ship has had its Sails or Guns reduced below 33% and boarding is now possible
Boarding a Ship
Double-click Boarding Rope, select who will attempt to board the enemy ship and then target the ship to board
Players may make boarding attempts on ships every 15 seconds
Ship-to-ship boarding maximum range is 4 spaces
Chance to board an enemy ship begins at 0% and scales up to 100% as either it's Sails or Guns approach 0% remaining (uses the lower value of Sails or Guns to determine boarding chance)
A ship's boarding chance bonus from ship stats and bonuses from upgrades increases the base boarding chance (i.e. a ship with a 25% boarding chance bonus and a normal boarding chance of 50% would have an effective 62.5% chance for boarding success)
When a boarding attempt is made, all members of the ship are notified and the system message displays the effective boarding success chance of the attempt
What Happens After Boarding a Ship?
On a successful boarding action, whichever shipmembers you selected from the boarding gump will jump over to the enemy vessel and begin to fight in close quarters
Ship Crewmembers cannot be directly controlled in combat, and will choose their own combatants in battle, in most cases selecting whomever is closest to them
If a crewmember "dies" in combat, they will become Incapacitated and must wait for a Recovery Cooldown period to pass before they return to their ship. Crewmembers who are recovering will have display in grey, have a skull next to their icon, and display a "Recovery in X" duration next to them. Enemy crew that are killed will typically have doubloons on their corpses. Players are highly encouraged to try to board enemy ships, kill the crew, and loot these doubloons. A player who sinks an enemy ship with its crew on board will miss out on collecting these doubloons as well as any items in that ship's hold.