Template:ShipAbilities
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
![]() Arcane Shot |
Lesser | Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Boneshot |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
![]() Explosive Ammunition |
Lesser | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Glass Cannon |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
![]() Hard to Port |
Lesser | Increase ship speed by 20% for the next 15 seconds. |
![]() Hold Fast |
Lesser | Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
![]() Luck |
Lesser | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
![]() Mortar Fire |
Lesser | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Smokeshot |
Lesser | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
![]() Swift Reload |
Lesser | Reduces current reloading cooldown to 0 seconds. |
![]() Depth Charges |
Lesser | Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
![]() Powder Mishap |
Lesser | Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
![]() Sea Change |
Lesser | Cancels all negative status effects on ship and cures poison for all targets on board. |
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
![]() Beat to Quarters |
Regular | Increase movement speed by 15% for the next 30 seconds. |
![]() Boarding Hooks |
Regular | Increase success chances by 50% for the next 45 seconds. |
![]() Boarding Pikes |
Regular | Prevents enemy boarding for the next 30 seconds. |
![]() Chainshot |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also have it's movement speed reduced by 25% for 15 seconds. |
![]() Expedite Repairs |
Regular | Reduces current cooldown on repairs immediately by 60 seconds |
![]() Flameshot |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds. |
![]() Ghost Fire |
Regular | Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Grapeshot Ammunition |
Regular | Fires 12 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Heatseeker Ammunition |
Regular | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Heavy Ordinance |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Powdersoak Ammunition |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also lose 2 ammunition from its cannons. |
![]() Rally |
Regular | Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc). |
![]() Special Powderkeg |
Regular | Increases Damage of normal cannon fire by 25% for the next 60 seconds. |
![]() Toxic Ammunition |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also be inflicted with Deadly Poison. |
![]() Bad Rations |
Regular | Targets nearest other ship within 25 tiles.
Reduces Wrestling skill of each crewmember by 20% for 30 seconds. This ability cannot be stacked. |
![]() Grenades |
Regular | Targets nearest other ship within 25 tiles.
Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles. |
![]() Razorwire |
Regular | For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.
This ability cannot be stacked. |
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
![]() Brimstone |
Greater | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Can create several flame pillars which deal 3 Hull damage and 5-10 player damage per second for 30 seconds. |
![]() Eldritch Ammunition |
Greater | Fires 6 volleys at +50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will have it's cannon damage reduced by 50% for 30 seconds. |
![]() Flak Cannons |
Greater | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2.
Successful hits deal damage to all ship locations:
|
![]() Furious Assault |
Greater | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds. |
![]() Hellfire Barrage |
Greater | Fires 3 volleys with scatter radius 3 and damage radius 2.
Successful hits deal damage to all ship locations:
|
![]() Icebreaker Ammunition |
Greater | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will take +25% damage for the next 30 seconds. |
![]() Mariner's Fortune |
Greater | For the next 3 minutes, Effective Fishing Skill increased by 5. |
![]() Ride the Waves |
Greater | Increases movement speed by 10% for the next 60 seconds. |
![]() Rum Rations |
Greater | Heals each crew member for 5% health every 10 seconds for the next 2 minutes. |
![]() Tanglevine Ammunition |
Greater | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Hinders players for 5 seconds and creatures for 10 seconds. Any ship hit will have it's movement speed reduced by 50% for 30 seconds. |
![]() Venom Barrage |
Greater | Fires 3 volleys with scatter radius 3 and damage radius 2.
Successful hits deal damage to all ship locations:
Any creature or player hit will be inflicted with Lethal Poison. |
![]() Eye of the Storm |
Greater | Targets nearest other ship within 25 tiles.
Spawns a storm eye lasting 30 seconds, that follows the ship and activates every 5 seconds, inflicting 150 Sail damage to it and randomly striking the ship and damaging crew within 1 tile for 25 damage. This ability cannot be stacked. |
![]() Low Profile |
Greater | Reduces ship's Wake Scalar by 50% for 120 seconds. |
![]() Sargasso |
Greater | Targets nearest other ship within 25 tiles.
Spawns a formation of sargasso seaweed lasting 60 seconds. Any ship that moves over a Sargasso tile will have it's movement speed reduced by 75% for 5 seconds. |