Guild Favors
Summary
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well). Guilds can activate unused Guild Favors by clicking the "View Favors" button on the Guild Overview Page and then selecting a particular unused favor from the Guild Favor Page.
- Guilds may only have 3 Guild Favors activated at any given time
- Some Guild Favors will only apply to certain regions of the world, or against certain creature types
- Guild Favors come in three rarity levels: Common (3 Day Duration), Uncommon (2 Day Duration) and Rare (1 Day Duration)
- Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
- Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
- Guild favors stack
Guild Favor Effects
- Increased Gold Loot for Region
- Increased Experience Gain for Region
- Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
- Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses)
- Increased Damage against Bestial Creatures
- Increased Damage against Construct Creatures
- Increased Damage against Daemonic Creatures
- Increased Damage against Elemental Creatures
- Increased Damage against Humanoid Creatures
- Increased Damage against Monstrous Creatures
- Increased Damage against Nature Creatures
- Increased Damage against Undead Creatures
- Increased Damage in Region
- Reduced Damage Taken in Region
- Increased Rare Item Loot Chance in Region
- Increased Harvest Yield Chance (chance to harvest 2x normal resources)
- Increased Crafting Exceptional Quality Chance in Region
- Increased Experience Gain (Aspect, Mastery Chain and Pet Experience)
- Vendor Rebate in Region
If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the gold bonus / item chance bonus.