Guild Favors
Summary
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well). Guilds can activate unused Guild Favors by clicking the "View Favors" button on the Guild Overview Page and then selecting a particular unused favor from the Guild Favor Page.
- Guilds may only have 3 Guild Favors activated at any given time
- Some Guild Favors will only apply to certain regions of the world, or against certain creature types
- Guild Favors come in three rarity levels: Common (3 Day Duration), Uncommon (2 Day Duration) and Rare (1 Day Duration)
- Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
- Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
- Guild favors stack
Guild Favor Effects
If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus.
Name | Description | Common 3 Days |
Uncommon 2 Days |
Rare 1 Day |
---|---|---|---|---|
Gold | Increased Gold Loot for Region | 15% | 25% | 35% |
Special Items | Increased Special Item Loot Chance in Region | 15% | 25% | 35% |
Boss Damage | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) | 10% | 15% | 20% |
Boss Damage Prevention | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) | 10% | 15% | 20% |
Slayer Damage | Increased Damage against creature categories | 15% | 30% | 45% |
Damage (Regional) | Increased Damage in Region | 15% | 20% | 25% |
Damage Prevention (Regional) | Increased Damage in Region | 15% | 20% | 25% |
Rare Items | Increased Rare Item Loot Chance in Region | 15% | 25% | 35% |
Harvest Yield | Chance to harvest 2x normal resources | 25% | 50% | 75% |
Crafting Exceptional Quality | Increased Crafting Exceptional Quality Chance in Region | 15% | 25% | 35% |
Vendor Rebate | Vendor Rebate in Region | 10% | 15% | 20% |
Experience Gain | Increased Experience Gain for Region | 20% | 30% | 40% |
Essence Usage | Reduced Arcane Essence Usage in Region | 30% | 40% | 50% |