Mace Fighting
Summary
Mace fighting skill allows the use of slow hitting blunt weapons.
- NO weapons classed as maces can be poisoned
 - All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
 - The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
 
PvM: Macing Weapon Special Attack
- Only works against creatures, not other players
 - Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
 - This chance can be further increased via the  Arms Lore Skill,  Water Aspect Armor, or  Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
 - Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
 - If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
 
 
 - Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
 
 
Codex
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
 
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-70 | New Player Dungeon | 
| 70-100 | Passively by Melee combat |