Bosses
Summary
- Bosses start at 200,000 Hit Points and can increase through scaling.
- Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
- Bosses naturally respawn between 3 to 5 days
- Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room.
- Players can no longer cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active
- Bosses can be summoned through the [dungeons gump, or dungeons tab in the [guild gump
- Read about how the Boss Results system works
- Damage Entries Expiration Duration: 40 minutes
- This is when a player's damage progress towards a creature will "wipe" the player's damage
- Determines looting rights, Aspect XP, Achievements or Society progress
- Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
- The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33% (previously was 50%)
- Discordance effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
Boss Name | Location | Slayer Group | Difficulty | Hits | Min Dmg | Max Dmg | Wrestling | Armor | Resist | Magery | Eval Int | Poison Resist |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Aegis High Priest |
Aegis Keep | Humanoid | 4836 | 200,000 | 20 | 30 | 90 | 25 | 150 | 125 | 125 | |
![]() Behemoth Basilisk |
Cavernam | Monstrous | 5481 | 200,000 | 30 | 50 | 90 | 75 | 100 | 20% | ||
![]() Emperor Dragon |
Nusero | Beastial | 4573 | 200,000 | 30 | 50 | 90 | 75 | 100 | |||
![]() The Forgotten King |
Ossuary | Undead | 5481 | 200,000 | 30 | 50 | 90 | 75 | 100 | 20% | ||
![]() Gargoyle Primogen |
Shadowspire Cathedral | Daemonic | 1,341 | 200,000 | 50 | 60 | 110 | 75 | 150 | 125 | ||
![]() Gatekeeper |
The Mausoleum | Undead | 7545 | 200,000 | 25 | 35 | 75 | 50 | 200 | 125 | 125 | 20% |
![]() Great Sunken Serpent |
Pulma | Beastial | 2892.1 | 200,000 | 20 | 30 | 85 | 50 | 100 | |||
![]() Infernus |
Inferno | Daemonic | 4420 | 200,000 | 30 | 50 | 90 | 50 | 150 | 75 | 75 | |
![]() Lord Bile |
Darkmire Temple | Monstrous | 3818 | 200,000 | 30 | 50 | 80 | 50 | 100 | 40% | ||
![]() Terathan Goliath |
Mount Petram | Monstrous | 5481 | 200,000 | 30 | 50 | 90 | 75 | 100 | 20% |
Boss Custodians
- Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
- Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
- Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian
![](/images/d/d0/bosscustodian.gif)