Forensic Evaluation
Summary
- Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses
- Players will always receive their bonuses to Damage and Barding skill from the Forensic Eval skill even if they have not Skinned Creatures recently
- Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
- Carving a creature corpse will automatically open the corpse for the player
- You can use Forensic Evaluation on yourself in order to harvest the closest body
- Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
- All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill
Details
- Using the Forensic Eval Skill or Skinning Knives to carve a corpse or SmartHarvest nearby corpses is not restricted by Global Skill Cooldowns, and instead the Forensic Eval skill has its own unique cooldown of 0.5 seconds (i.e players using Stealth/Hiding will not be required to wait 10 seconds to carve corpses)
- The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
- The chance for a player to harvest colored leather instead of regular leather is (7.5% * (1 + Tool Bonus))
- Paragons and Boss creatures will always have colored leather instead of regular leather
- The skill also provides the following bonus to spell and melee damage in PvM: (25% * (Forensic Evaluation Skill / 100)) and PvP: (10% * (Forensic Evaluation Skill / 100))
Harvesting Colored Leather
Material | Skill | Chance |
---|---|---|
![]() Leather |
0 | 82% |
![]() Dullhide |
65 | 30% |
![]() Shadowhide |
70 | 21% |
![]() Copperhide |
75 | 16% |
![]() Bronzehide |
80 | 12% |
![]() Goldenhide |
85 | 9% |
![]() Rosehide |
90 | 6% |
![]() Verehide |
95 | 4% |
![]() Valehide |
99 | 2% |
![]() Avarhide |
110 | 1% |
Colored Skinning Knives
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):
Material | Tool Bonus |
---|---|
![]() Exceptional |
0.04 |
![]() Mastercrafted |
0.04 |
![]() Dull Copper |
0.02 |
![]() Shadow |
0.04 |
![]() Copper |
0.06 |
![]() Bronze |
0.08 |
![]() Gold |
0.10 |
![]() Agapite |
0.12 |
![]() Verite |
0.14 |
![]() Valorite |
0.16 |
![]() Avarite |
0.18 |
Skinning Maps
- When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))
Buffs
- The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) Patch Notes 20191003
- There will no longer be a damage bonus message when using the Forensic Eval skill
- Players will no longer have a Buff Icon for the Forensic Eval skill (since its bonus is always active)
PvM Bonus
- Forensic Evaluation grants bonus spell and melee damage (including archery) against creatures. The maximum is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
- When attacking a creature, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
- The maximum Effective Barding skill bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))
PvP Bonus
- Forensic Evaluation grants bonus spell and melee damage (including archery) against players. The maximum is 12%. Formula: (10% * (Forensic Evaluation Skill / 100))
- When attacking a player, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
Hamstring
Visit the Hamstring page for more information.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-100 | |
100-120 |