Tameable Pet Abilities
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Air Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and applying a weaken effect of (Control Slots * 4%) for 15 seconds.
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Air Shield
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Cooldown
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Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack).
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Backstab
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Innate
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If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage.
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Bad Luck
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Passive
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Has a 15% chance when taking damage to inflict that damage (ignoring armor) also onto the attacker, with damage amount capped at (DamageMax * 1.0).
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Barb Swarm
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Cooldown
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Fires projectiles at a location up to 12 tiles away hitting up to 4 targets within 2 tiles. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.
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Bleed
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Passive
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Has a 15% chance on melee attack to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
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Blood Expertise
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Cooldown
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Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack).
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Blood Frenzy
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Cooldown
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Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack).
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Blood Healing
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Cooldown
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If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health.
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Blood Rage
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Cooldown
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Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack).
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Blood Shield
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Cooldown
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Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack).
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Burrow
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Cooldown
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Has a 15% chance on melee attack to inflict (DamageMax * 2.0) bleed damage over 15 seconds.
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Charge
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage.
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Chill Touch
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Passive
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Has a 15% chance on melee attack to inflict (DamageMax * 0.9) damage and apply a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).
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Chilled Charge
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.7) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for the next 60 seconds (stacks up to 25%).
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Cleave
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Innate
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Successful melee attacks inflict an additional (DamageMax * 0.4) to a random target within 1 tile.
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Concussion Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage that ignores half of target's armor. Damage is increased by 50% if tamer has a barding effect active on the target.
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Corpse Barrage
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Innate
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Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
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Corruption Blast
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Cooldown
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Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.33) disease damage every 5 seconds for 20 seconds, with the first target hit taking +33% damage.
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Crush
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Passive
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Has a 15% chance on melee attack apply a pierce effect of (10 * Control Slots) for 15 seconds. If successful, has a (10% * Control Slot) chance to Hinder creatures for 3 seconds or Hamstring players for 2 seconds.
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Darkstrike
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Cooldown
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Detonates a location 1 tile away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.25) damage that ignores half of target's armor and also inflicts (DamageMax * 0.33) disease damage every 5 seconds over 20 seconds. The first target hit also takes +33% normal and disease damage.
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Devour
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Cooldown
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Can consume nearby corpses to heal 15% of maximum health.
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Dig
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.
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Discharge
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Innate
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Every 10th melee hit landed will cause creature to inflict (DamageMax * 5.0) damage on its current target (which ignores armor).
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Disease
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Passive
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Has a 15% chance on melee attack to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
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Diversion
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Innate
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Creature has reduced Aggro.
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Dreamlull
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Passive
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Has a 15% chance on spellcast to apply a hex effect of (Control Slots * 25) for 15 seconds. Will also hinder creatures for (Control Slots * 1) seconds or hamstring players for 2 seconds.
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Drowned Barrage
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Cooldown
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Fires projectiles in a 6 tile radius, hitting up to to 5 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 5) for 15 seconds.
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Earth Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.75) damage.
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Earth Seeds
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Passive
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Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
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Earth Shield
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Cooldown
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Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack).
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Eldritch Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, inflicting (DamageMax * 1.5) damage and applying a hex effect of (Control Slots * 15) for 15 seconds.
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Eldritch Shield
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Cooldown
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Creates a shield around the creature that increases spell damage by 15% and magic resist by 60 for 60 seconds (cannot be stacked).
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Elusive Form
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Innate
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Creature has an innate 25 parry skill against melee attacks.
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Enrage
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Passive
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Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack).
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Epic Barrage
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Cooldown
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Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.5) damage that ignores armor.
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Eversion
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Passive
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Has a 15% chance on successful melee attack to lose 3% of its own health, but will inflict (DamageMax * 0.75) disease damage every 5 seconds for 20 seconds.
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Fiery Charge
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.
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Fiery Dig
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.9) damage against, with the first target hit taking +50% damage.
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Fire Barrage
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Innate
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Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.
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Fire Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage.
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Fireblast
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Cooldown
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Detonates a location up to 12 tiles away, inflicting (DamageMax * 0.9) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage).
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Flamestrike
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Passive
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Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage.
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Flurry
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Cooldown
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Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.5) damage and applying a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
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Frenzy
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Passive
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Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack).
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Frigid Blast
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Cooldown
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Fires a projectile at a location up to 6 tiles away, hitting up to 3 targets within 1 tile. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
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Giant Corpse Barrage
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Cooldown
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Deals 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
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Giant Fire Barrage
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Cooldown
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Inflicts 2 melee hits on a target up to 12 tiles away.
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Gorge
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Cooldown
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Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 5% of maximum hit points.
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Grasp
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Passive
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Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players for 2 seconds.
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Grit
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Passive
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If below 33% hit points, will restore 15% of maximum health (has 15 second cooldown).
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Fury
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Innate
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+5% Damage for every 30 seconds alive (max +25%)
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Magic Reflect
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Cooldown
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Applies the magic reflect spell to the creature.
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Manticore Venom
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Cooldown
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Places a delayed effect on a target 1 tile away, that will deal (DamageMax * 2.0) damage after 10 seconds pass, which will ignore target's armor.
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Massive Blood Breath
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Cooldown
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Fires projectiles in a cone, hitting against up to 3 targets. Inflicts (DamageMax * 1.0) bleed damage over for 15 seconds, with the first target hit taking +50% damage.
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Massive Bone Breath
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Cooldown
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Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 15 seconds.
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Massive Dusk Breath
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Cooldown
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Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.7) damage which ignores armor, with the first target hit taking +50% damage. Applies a weaken effect of (Control Slots * 3%) for 15 seconds.
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Massive Fire Breath
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Cooldown
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Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.9) damage, with the first target hit taking +50% damage.
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Massive Ice Breath
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Cooldown
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Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage which ignores armor, and the first target hit taking +50% damage. Applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
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Massive Ruby Breath
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Cooldown
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Fires projectiles in a long narrow cone, hitting up to 3 targets. Inflicts (DamageMax * 0.5) damage, with the first target hit taking +50% damage. Applies a pierce effect of (Control Slots * 10) for 30 seconds, with damage increased by 50% if target reduced to 0 armor.
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Massive Water Breath
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Cooldown
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Fires projectiles in a cone, hitting up to 3 targets. Inflicts (DamageMax * 0.8) damage, with the first target hit taking +50% damage. Applies a cripple effect of (Control Slots * 4%) for 15 seconds.
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Mirror
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Cooldown
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Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
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Mule
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Innate
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Creature is a pack animal with a capacity of 50 Stones per Control Slot.
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Poison Dig
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.75) damage and applies greater poison, with damage increased by 50% if target already has greater poison or above.
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Reactive Armor
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Cooldown
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Applies the reactive armor spell to the creature, with 100 total damage reduction.
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Rooted
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Innate
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Reflects 50% of Damage Taken within 1 tile.
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Regeneration
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Passive
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If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown).
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Sandblast
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Cooldown
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Teleports to a location up to 12 tiles away, hitting up to 3 targets within 2 tiles. Inflicts (DamageMax * 0.25) damage and applies a pierce effect of (Control Slots * 15) for 15 seconds.
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Scorching Breath
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Cooldown
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Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage that ignores half of target's armor and increases the damage creature deals to target by 10% for 60 seconds (stacks up to +30%).
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Shock
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Passive
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Has a 15% chance on spellcast to deal (DamageMax * 1.0) damage that ignores armor to the target. Hinders creatures for (Control Slots * 1) seconds or hamstrings players for 2 seconds.
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Slime Barrage
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Innate
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Creature makes its normal melee attacks as ranged attacks up to 12 tiles away.
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Soak
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Passive
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Has a 15% on a melee attack to apply a cripple effect of (Control Slots * 3%) for 15 seconds.
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Spellblight
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Passive
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Has a 15% chance on spellcast to inflict (DamageMax * 0.5) disease damage every 5 seconds for 20 seconds.
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Spellbreak
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Passive
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Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.5) damage that ignores armor and applies a hex effect of (Control Slots * 15) for 15 seconds.
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Spellburn
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Passive
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Has a 15% chance on spellcast to inflict an additional (DamageMax * 1.0) damage that ignores armor to the target.
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Spellchill
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Passive
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Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.75) damage that ignores armor and applies a chill effect of (Control Slots * 2%) for 60 seconds (stacks up to 25%).
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Spellcrush
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Passive
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Has a 15% chance on spellcast to inflict an additional (DamageMax * 0.50) damage that ignores armor and applies a pierce effect of (Control Slots * 10) for 15 seconds.
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Spellflaying
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Passive
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Has a 15% chance on spellcast to inflict (DamageMax * 1.0) bleed damage over 15 seconds.
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Spellshield
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Passive
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Spells cast onto the creature have a 15% chance to increase its magic resist skill by (Control Slots * 100) for 3 seconds.
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Spellsurge
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Passive
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Has a 15% chance on spellcast to increase Damage of the next spellcast within 10 seconds by 125%.
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Spellvenom
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Cooldown
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Has a 10% chance on spellcast to apply Greater Poison. Inflicts (DamageMax * 0.5) damage if target already has greater poison or above.
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Spine Barrage
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Cooldown
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Fires projectiles in a 8 tile radius, hitting up to 6 targets. Inflicts (DamageMax * 0.75) damage, with the first target hit taking +50% damage.
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Steam Cloud
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Cooldown
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Immediate enters stealth, hitting up to 3 targets within 3 tiles. Inflicts (DamageMax * 0.65) damage which ignores armor, with the first target hit taking +50% damage.
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Swamp Breath
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Cooldown
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Fires at a target up to 12 tiles away which inflicts (DamageMax * 1.25) damage. Has a (Control Slots * 20%) chance to entangle creatures for 5 seconds (will not affect players). Has a poisoning skill % chance to apply greater poison.
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Swarmstrike
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Cooldown
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Has a 15% chance on melee attack to apply a cripple effect of (Control Slots * 2%) and pierce effect of (Control Slots * 10) for 15 seconds.
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Vanish
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Cooldown
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Creature immediately enters stealth.
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Weaken
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Passive
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Has a 15% chance on attack to apply a weaken effect of (Control Slots * 4%) for 15 seconds.
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Web
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Cooldown
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Has a (5 + (Control Slots * 5%)) chance on melee attack to hinder creatures for 3 seconds or hamstring players for 2 seconds.
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