Template:ShipAbilities
Abilities
Lesser Abilities
| Lesser Abilities | |
|---|---|
| Name | Description | 
|  Arcane Shot | Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Boneshot | Fires 8 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Explosive Ammunition | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Glass Cannon | Fires 8 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Hard to Port | [No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds | 
|  Hold Fast | [No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. | 
|  Luck | [No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. | 
|  Mortar Fire | Fires 4 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Smokeshot | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Swift Reload | [No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. | 
|  Depth Charges | For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman. 
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|  Powder Mishap | Targets nearest other Ship within 12 tiles that is currently Reloading and: 
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|  Sea Change | [No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds 
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Regular Abilities
| Regular Abilities | |
|---|---|
| Name | Description | 
|  Beat to Quarters | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds | 
|  Boarding Hooks | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds | 
|  Boarding Pikes | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds | 
|  Chainshot | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all ship locations: 
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|  Expedite Repairs | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds | 
|  Flameshot | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Ghost Fire | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Grapeshot Ammunition | Fires 16 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Heatseeker Ammunition | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Heavy Ordinance | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Powdersoak Ammunition | Fires 4 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Rally | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember | 
|  Special Powderkeg | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% | 
|  Toxic Ammunition | Fires 8 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Bad Rations | [No Cannon Cooldown] Targets nearest other ship within 12 tiles 
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|  Grenades | Each Crewmember onboard throws a Grenade at target ship: 
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|  Razorwire | For next 180 seconds: 
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Greater Abilities
| Greater Abilities | |
|---|---|
| Name | Description | 
|  Brimstone | Fires 6 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Eldritch Ammunition | Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Flak Cannons | Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Furious Assault | Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds | 
|  Hellfire Barrage | Fires 3 volleys with scatter radius 3 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Icebreaker Ammunition | Fires 3 volleys with scatter radius 2 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Mariner's Fortune | For the next 3 minutes, Effective Fishing Skill increased by 5 | 
|  Ride the Waves | Increases movement speed by 10% for the next 60 seconds | 
|  Rum Rations | Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes | 
|  Tanglevine Ammunition | Fires 3 volleys with scatter radius 3 and damage radius 1 Successful hits deal damage to all Ship locations: 
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|  Venom Barrage | Fires 3 volleys with scatter radius 3 and damage radius 2 Successful hits deal damage to all Ship locations: 
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|  Eye of the Storm | For the next 30 seconds: 
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|  Low Profile | Reduces ship's Wake Scalar by 50% for 120 seconds | 
|  Sargasso | For the next 60 seconds: 
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