Module:Creatures

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Revision as of 02:18, 21 August 2024 by TheGmaster (talk | contribs)
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Documentation for this module may be created at Module:Creatures/doc

local p = {}

function cloneTable (t)           -- t is a table
  local new_t = {}           -- create a new table
  local i, v = next(t, nil)  -- i is an index of t, v = t[i]
  while i do
    new_t[i] = v
    i, v = next(t, i)        -- get next index
  end
  return new_t
end

function p.listCreatures( frame )
    -- Parameters passed when the function is invoked
    local creatureList = frame.args[1] -- {|name=...
    local creatureName = frame.args[2] -- Sun Wyrm

    local creatureArray = mw.text.split(creatureList,"|}\n{|",true)
    local baseTable = {["name"]="",["dungeon"]="",["name"]="",["slayer"]="",["difficulty"]="",["goldvalue"]="",["hits"]="",["mindmg"]="",["maxdmg"]="",["wrestling"]="",["armor"]="",["magicresist"]="",["poisontype"]="",["poisoning"]="",["poisonresist"]="",["ai"]="",["speed"]="",["uniquescaler"]="",}

    for i, creature in pairs(creatureArray) do
        local creatureTable = cloneTable(baseTable)

        for index, stat in pairs(creatureTable) do
          local data = string.match(creature,index.."= (%a+)\n")
          if data then
            stat = data
          end
        end
    end
end

return p