Blood Mephit

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Revision as of 21:05, 30 November 2023 by Zugyuk (talk | contribs) (Adding TamedScalarLevel template.)
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Blood Mephit
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor Resist
Construct 48 400 2,500 20 30 90 25 100
Parry AtkSpd Magery MinSpellDmg MaxSpellDmg Poison PoisonResist Stealth
75 15 25


Tameable Stats


Blood Mephit
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Mage 1 115 175 7 11 70 25 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
7 11


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
12.15 12.15 121 186 35 0.035 12.57 12.57 125 192 36


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Spellflaying Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds


Tamed Stats and Skills

  • Followers only use one form of combat, Melee or Spells, each follower's combat type is shown by their damage range stat, i.e. "Melee Damage" or "Spell Damage"
  • Tamed creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Tamed creatures can gain experience up to level 15, the first 10 levels giving twice as much bonus as the last 5 as shown in the table below
Level 1-10 Level 10-15
Stat Increment Per Level Level 10 Stat Increment Per Level Level 15
Hits +10% +100% Hits +5% +125%
Attack Speed +2.5% +25% Attack Speed +1.25% +31.25%
Wrestling +5.0% +50% Wrestling +2.5% +62.5%
Armor +2.5 +25 Armor +1.0 +30
Magic Resist +5.0 +50 Magic Resist +2.0 +60
Poisoning +2.5% +25% Poisoning +2.35% +31.25%