Poisoning

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Poisoning

Poison Damage

  • Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%
  • Player-inflicted Poison (through spells or weapons) has its damage increased by (50% * (Taste ID Skill / 100))
  • When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison
  • Lesser Poison - Inflicts 5 Damage every 10 seconds
  • Regular Poison - Inflicts 10 Damage every 8 seconds
  • Greater Poison - Inflicts 15 Damage every 7 seconds
  • Deadly Poison - Inflicts 20 Damage every 6 seconds
  • Lethal Poison - Inflicts 25 Damage every 5 seconds


Curing Poison

Progressive Curing

  • Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison


Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID:

  • The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance.
  • If they fail their cure attempt, their next attempt will receive a flat 50% bonus
  • Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.
  • Player's 1st Cure Attempt = 25% Cure Chance
  • Player's 2nd Cure Attempt = 75% Cure Chance
  • Player's 3rd Cure Attempt = 125% Cure Chance


Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID:

  • Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance
  • If they fail their cure attempt, their next attempt will receive a flat 25% bonus
  • Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance). Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage.
  • Player's 1st Cure Attempt = 10% Cure Chance
  • Player's 2nd Cure Attempt = 35% Cure Chance
  • Player's 3rd Cure Attempt = 60% Cure Chance
  • Player's 4th Cure Attempt = 85% Cure Chance
  • Player's 5th Cure Attempt = 110% Cure Chance


Potion Cure Chances

Lesser Cure Potion

  • Lesser Poison: 75% Chance
  • Regular Poison: 50% Chance
  • Greater Poison: 25% Chance
  • Deadly Poison: 0% Chance
  • Lethal Poison: 0% Chance

Regular Cure Potion

  • Lesser Poison: 100% Chance
  • Regular Poison: 75% Chance
  • Greater Poison: 50% Chance
  • Deadly Poison: 25% Chance
  • Lethal Poison: 0% Chance

Greater Cure Potion

  • Lesser Poison: 125% Chance
  • Regular Poison: 100% Chance
  • Greater Poison: 75% Chance
  • Deadly Poison: 50% Chance
  • Lethal Poison: 25% Chance


Bandaging Cure Chances

  • Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);
  • Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);


Cure and Arch Cure Spell Chances

  • Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100))


Poison Resistance

  • Many creatures have a Poison Resistance stat (listed as a percentage % value)
  • Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects
  • Whenever a player or creature is affected by poison (i.e. a poison tick) they will have a Poison Resistance % chance to ignore the damage from poison, and will display an overhead "*resists poison*" orange text


Poisoned Weapons

  • Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons
  • Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets
  • Chance to inflict Lethal Poison on a target is (12.5% + (12.5% * (Poisoning Skill / 120)))
  • Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100))
  • Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100))
  • If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than whats on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost)


Poison Spellcasting

  • Poison spell when cast by creatures will be at Lesser Poison
  • Poison spell and Poison Field spells cast by players default to Regular Poison
  • A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however)
  • Players must have at least 60 Poisoning to upgrade poison level to Greater Poison
  • Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison
  • Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade)


PvM Bonuses

  • Chance for players to upgrade spell poison level to Greater Poison against creatures is (80% * (Poisoning Skill / 100))
  • Chance for players to upgrade spell poison level to Deadly Poison against creatures is (40% * (Poisoning Skill / 100))


PvP Bonuses

  • Chance for players to upgrade spell poison level to Greater Poison against players is (40% * (Poisoning Skill / 100))
  • Chance for players to upgrade spell poison level to Deadly Poison against is (20% * (Poisoning Skill / 100))


Training

  • Estimated 27,500 reagents to GM
  • Lesser Poison: 0-40 Poisoning
  • Regular Poison: 35-60 Poisoning
  • Greater Poison: 55-80 Poisoning
  • Deadly Poison: 75-100 Poisoning
  • Lethal Poison: 95-120 Poisoning