Tracking
Summary
- Tracking success chance is (100% * (Tracking Skill / 100))
- On a successful tracking attempt, players can see a list of non-hidden targets within (20 + (80 * (Tracking Skill / 100))) spaces
- On a successful tracking attempt players will also see hidden targets, however only up to a base distance that is 10% of their normal tracking distance
- With the Detect Hidden skill, the distance for tracking hidden targets is improved to (10% + (40% * (Detect Hidden Skill / 100))) of their normal tracking distance
- 100 Tracking Skill and 0 Detect Hidden a player can track non-hidden targets up to 100 spaces and hidden targets up to 10 spaces away
- 100 Tracking Skill and 50 Detect Hidden skill the player can track hidden players up to 30 spaces away
- 100 Tracking Skill and 100 Detect Hidden skill the player can track hidden players up to 50 spaces away
- Tracking distance in Dungeons is reduced by 50%
- Players who are actively tracking any target or have "Hunting" mode currently enable receive a melee and spell damage bonus
- Players can right-click to cancel the on-screen tracking arrow for their current tracked target and they will still receive the damage bonus against it
Hunting
- Players can activate and deactivate a "Hunting" mode from the Tracking window to automatically make Tracking skill checks at various intervals (still requiring the normal 10 second skill cooldown) against a specific type of player/creature
- When a new target is successful tracked via the Hunting mode, a Tracking Arrow to the target is placed on screen and the player receives a system message informing them of what they are currently tracking and how many spaces away it is currently
- Players who are actively tracking any target or have "Hunting" mode currently enable receive a melee and spell damage bonus
Players can click arrows to rotate through and select a specific type of player/creature to Hunt, such as:
- Aggressive Creatures
- Passive Creatures
- Townsfolk
- All Players
- Orange Players
- Red Players
- Grey Players
- Blue Players
- Green Players
Based on which "Hunt Frequency" the player has selected, the Tracking system will make Tracking skill checks at various intervals for their currently specified Hunting player/creature type based as follows:
Current Combatant
- Will constantly make Tracking skill checks, but only against your current combat target
- IE. Last creature you double-clicked or did damage to
Always Get Closest
- Will constantly make Tracking skill checks and set your tracking target to whatever is closest
- Ideal for gaining Tracking skill
Follow Only Individual
- Will constantly make Tracking skill checks but only against the last selection you made from the regular Tracking Results window
- Players should always select this mode when they want to track and follow another player that is likely moving
New When No Arrow
- Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen
- Ideal for farming
New When No Target
- Will only make Tracking skill checks when you don't have a Tracking Arrow active on screen and your last tracked target is no longer trackable, due to being dead or too far away
- Ideal for farming and having an uncluttered screen
PvM Bonus
- When tracking a creature, the on-screen tracking arrow will update every second with the creature's new location
- Increases damage against any creature while tracking an individual target or in Hunting Mode by (25% * (Tracking Skill / 100))
- Increases Effective Barding skill against tracked target or in Hunting Mode by (10 * (Tracking Skill / 100))
PvP Bonus
- When tracking another player, the on-screen tracking arrow will simply point to the player's last location at the time the tracking skill was made, and will not update it's location if the player moves unless another tracking attempt is made
- Increases damage against any player while tracking an individual target or in Hunting Mode by (10% * (Tracking Skill / 100))
Hamstring
Visit the Hamstring page for more information.