Archery
![Skills - Archery](/images/e/e3/wiki-archery.gif)
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
PvM
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill skill, Water Aspect armor, or Mastery Chain links.
Archery Weapon Special Attack
- Only works against creatures, not other players
- Increases damage dealt by 50%
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- If target is immune to being hindered or already currently hindered, the attack will deal an overpowering shot instead, increasing damage dealt by a total of 100%.
- Players receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.
Training
- Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
- See the Weapons Chart for a list of Archery weapons.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Bow from any NPC provisioner vendor.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.