Template:ShipAbilities

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Revision as of 00:10, 20 June 2020 by Schwv (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" ! Lesser Ability ! Upgrade Description ! Base Cost 3.000 ! Small Ship 3.000 ! Medium Ship 6.000 ! Large Ship 15.000 ! Carrack...")
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Lesser Ability Upgrade Description Base Cost

3.000

Small Ship

3.000

Medium Ship

6.000

Large Ship

15.000

Carrack

30.000

Galleon

60.000


Arcane Shot
Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players, which ignores armor.

Boneshot
Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns

Any creature or player hit has it's armor rating reduced by 25 for 30 seconds.


Explosive Ammunition
Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 150% of base damage to Hull
  • 50% of base damage to Sails
  • 100% of base damage to Guns and
  • 100% of base damage to creatures and players.

Glass Cannon
Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players.

Any creature or player hit will also take 100% of base damage in bleed damage.


Hard to Port
Increase ship speed by 20% for the next 15 seconds.

Hold Fast
Reduces damage taken by crewmembers by 25% for the next 30 seconds.

Luck
Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.

Mortar Fire
Fires 3 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 100% of base damage to creatures and players.

Smokeshot
Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and player

Reduces ship's cannon accuracy by 50% for 15 seconds.


Swift Reload
Reduces current reloading cooldown to 0 seconds.

Depth Charges
Deploys 1 depth charge per cannon on the ship behind the tillerman.

Any ship moving over a depth charge will detonate it and take 150 Hull damage.

Depth charges last 60 seconds.


Powder Mishap
Targets nearest other ship within 25 tiles that is currently reloading and:
  • adds 30 seconds to target ship's reloading time,
  • deals 150 Gun damage per cannon on target ship has on each side, and
  • deals 75 damage to every target on board

This ability cannot be stacked.


Sea Change
Cancels all negative status effects on ship and cures poison for all targets on board.