Template:ShipAbilities
Lesser Ability | Upgrade Description |
---|---|
Arcane Shot |
Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Boneshot |
Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
Explosive Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Glass Cannon |
Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
Hard to Port |
Increase ship speed by 20% for the next 15 seconds. |
Hold Fast |
Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
Luck |
Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
Mortar Fire |
Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Smokeshot |
Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
Swift Reload |
Reduces current reloading cooldown to 0 seconds. |
Depth Charges |
Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
Powder Mishap |
Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
Sea Change |
Cancels all negative status effects on ship and cures poison for all targets on board. |
Base Cost of lesser Abilities: 3.000 Doubloons
- Small Ship: 3.000
- Medium Ship: 6.000
- Large Ship: 15.000
- Carrack: 30.000
- Galleon: 60.000