Ships
Summary
- Players can craft Ships and go on pirating adventures that add brand new naval mechanics to Ultima Online
- Players earn Doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
- Each type of ship has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized
- Using any ship command will reveal the player
Building and Registering a Ship
Players can use the Carpentry to craft ships. There are several different ship sizes, each requiring different amounts of Carpentry skill and resources to craft. Each type has different base stats, cannon amounts, and crewmember capacities. Players in possession of a ship deed must first Register it before it may be launched. A ship deed must only ever be registered once, and once registered, anyone in possession of the ship deed will be able to launch the ship freely. Players can double-click the ship deed to launch the ship's Gump window and review information about the ship, including any crew or upgrades installed, or stats for the ship. Players are also able to double-click a ship deed that is currently for sale on a player-vendor, and view details of the ship before they purchase it (if the ship has not been registered yet, however, the player will still have to pay the Registration fee once acquired).
To register a ship, the player must simply click the "Register Ship" button the Overview page and then pay the required Doubloon amount. Registration requires a set number of Doubloons to be paid from that player's bankbox, with the amount varying based on ship type (larger ships requiring much large quantities of doubloons). Small Ships, however, do not require any doubloons to register.
Ship Flags
- Each ship has a Flag that they fly under, which is depicted in the upper-right corner of the Ship Overview menu page.
- Players can choose between a Pirate Flag (default setting) or a Civilian Flag
- As long as their ship is NOT yet in the water, players can change their ship's flag by clicking the Change Flag button, which will give a description of what that flag represents
- While flying a Pirate Flag (default settings) ships have no penalties or special handling
- While flying a Civilian Flag, a ship cannot lose their Upgrade Deeds to other players
- Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades), and cannot acquire other player ship's Upgrade Deeds (via Ransom)
- If a ship flying a Civilian Flag initiates an attack against another player ship (who has not yet attacked them) their flag will revert to Pirate Flag and the tillerman will announce it as such
Types of Ships
Ship Stats Page
The Stats Page shows the ship's specific values for a variety of ship actions and mechanics. Each ship type has a preset starting base value for each stat, however upon crafting the ship, these stats are slightly randomized. Normally each stat will be randomized between -10% to +10% of it's base value. However, players with Carpentry skill above 100 will reduce the chance that a randomized stat will be a negative value when crafting ships. This chance scales up to 120 Carpentry skill, whereas a player at 120 skill will have all values varying only between +0% to +10%.
Doubloons
- Players earn doubloons from killing and looting enemy ship crewmembers, from sinking enemy ships, and a variety of other ocean-based activities (such as fishing, nets, etc)
- When a player loses their ship (i.e. it is sunk by another player or NPC enemy ship), they will receive a 50% refund of the total amount of Doubloons spent on the ship (which includes registration fees, doubloons spent on upgrades to the ship, hiring additional crew, etc)
- Players sinking another player's ship will receive 10% of the ship's total Doubloon value as a reward
- Additionally, while flying a Civilian Flag, that ship earns 25% less gold and doubloons, has a 25% less chance at finding special or rare loot (including Ship Upgrades) see Ship Flags
Ship Crewmembers
- Players can use the Begging skill to Motivate Ship Crewmembers
- Players can now upgrade a Ship Crewmember’s Loyalty Level while at sea and will immediately update the displayed Ship’s Bonuses
- Players must have the deed to a ship in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
Ship Crewmember Professions | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Potential Bonuses | Potential Bonuses | Potential Bonuses | Potential Bonuses | |||||||||||||||
Profession | Ship Bonuses | Stats | +% per level |
Profession | Ship Bonuses | Stats | +% per level |
Profession | Ship Bonuses | Stats | +% per level |
Profession | Ship Bonuses | Stats | +% per level | |||
Carpenter |
Repair Cooldown Hull Repair Hull Max Hits |
2 2 1 |
0.1 0.1 0.05 |
Hedge Mage |
Wake Scalar Crew Hit Points Greater Ability Cooldown |
1.5 2 2 |
0.075 0.1 0.1 |
Navigator |
Movement Speed Sails Max Hits Sails Repair |
0.5 2 ? |
0.10 0.1 ? |
Powder Monkey |
Cannon Reload Time Cannon Damage Regular Ability Cooldown |
3 0.5 2 |
0.15 0.025 0.1 | |||
Cook |
Crew Hit Points Crew Wrestling Crew Damage Crew Healing |
2 0.75 0.5 1.5 |
0.1 0.015 0.025 0.075 |
Marine |
Crew Boarding Success Crew Wrestling Crew Damage |
4 0.75 0.5 |
0.2 0.015 0.025 |
Orc Reaver |
Crew Damage Crew Wrestling Crew Boarding Success |
0.5 0.75 4 |
0.025 0.015 0.2 |
Raider |
Crew Wrestling Crew Boarding Success Crew Damage |
0.75 4 0.5 |
0.015 0.2 0.025 | |||
Engineer |
Lesser Ability Cooldown Regular Ability Cooldown Greater Ability Cooldown Cannon Reload Time Cannon Damage Repair Cooldown |
2 2 2 3 0.5 2 |
0.1 0.1 0.1 0.15 0.025 0.1 |
Marksman |
Cannon Accuracy Cannon Damage Crew Wrestling |
0.5 0.5 0.75 |
0.05 0.025 0.015 |
Paviseman |
Crew Hit Points Cannon Accuracy Doubloons Earned |
2 0.5 0.5 |
0.1 0.05 0.025 |
Sailor |
Movement Speed Sails Max Hits Sails Repair Cannon Accuracy |
0.5 2 ? 0.5 |
? 0.1 ? 0.05 | |||
Fisherman |
Fishing Effective Skill Doubloons Earned Sails Max Hits Sails Repair |
0.2 0.5 2 4 |
0.01 0.025 0.1 0.2 |
Medic |
Crew Healing Crew Hit Points |
1.5 2 |
0.075 0.1 |
Pilgrim |
Wake Scalar Fishing Effective Skill Movement Speed |
1.5 0.2 0.5 |
0.075 ? 0.025 |
Sea Dog |
Doubloons Earned Movement Speed Crew Wrestling Sails Max Hits |
0.5 0.5 0.75 2 |
0.025 0.025 0.015 0.1 | |||
Gunner |
Cannon Damage Cannon Accuracy Cannon Reload Time Guns Max Hits Guns Repair |
0.5 0.5 3 2 4 |
0.025 0.05 0.15 0.1 0.2 |
Merchant |
Doubloons Earned Hold Capacity Movement Speed |
0.5 4 0.5 |
0.025 0.2 0.025 |
Pirate |
Crew Boarding Success Doubloons Earned Cannon Damage Crew Damage Bonus |
4 0.5 0.5 0.5 |
0.2 0.025 0.025 0.025 |
Spy |
Wake Scalar Hold Capacity Lesser Ability Cooldown |
1.5 4 2 |
0.075 0.2 0.1 |
Loyalty
- All Ship Crewmembers now have a Loyalty Level ranging from 0-10
- Ship Crewmembers begin at Loyalty Level 0
- When a player's ship earns doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the doubloon amount
- A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
- Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
- When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
- In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
- The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
- Players cannot upgrade Crewmembers while at sea (they must be on land)
- A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
- Players will come across Pirate Booty as loot in a variety of sea-faring activities
Each Loyalty Level upgrade increases the following:
- Ship Bonuses provided by the Crewmember are increased by 5% (scalar)
- Hit Points for the Crewmember are increased by a random amount between 25-50
- Dex for the Crewmember is increased by a random amount between 0-2
- Damage for the Crewmember is increased by a random amount between 0-2
- Wrestling for the Crewmember is increased by a random amount between 0-2
- Armor for the Crewmember is increased by a random amount between 0-2
- Magic Resist for the Crewmember is increased by a random amount between 0-3
Ship Abilities
Abilities
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds |
Boarding Hooks |
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds |
Boarding Pikes |
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds |
Chainshot |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
|
Expedite Repairs |
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds |
Flameshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember |
Special Powderkeg |
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% |
Toxic Ammunition |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
|
Grenades |
Targets nearest other ship within 12 tiles
|
Razorwire |
No Cannon Cooldown
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 8 volleys at +75% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
[No Cannon Cooldown] +50% Crewmember damage and +50% crew bravery for the next 60 seconds |
Hellfire Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
[No Cannon Cooldown] For the next 3 minutes:
|
Ride the Waves |
[No Cannon Cooldown] Increases movement speed by 10% for the next 90 seconds |
Rum Rations |
[No Cannon Cooldown] Heals each crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 4 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
Targets nearest other ship within 12 tiles
|
Low Profile |
[No Cannon Cooldown] Reduces ship's wake scalar by 150% for 30 seconds and then reduces ship's wake scalar by 50% for the following 60 seconds |
Sargasso |
Targets nearest other ship within 12 tiles
|
Crew Supplies
Speciality Items
Outfittings
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
Destroyer |
Outfitting |
|
Dreadnought |
Outfitting |
|
Explorer |
Outfitting |
|
Fisherman |
Outfitting |
|
Merchant |
Outfitting |
|
Privateer |
Outfitting |
|
Raider |
Outfitting |
|
Runner |
Outfitting |
|
Sentry |
Outfitting |
|
Skirmisher |
Outfitting |
|
Paints
Shimmer Cardinal 1476 |
Shimmer Evergreen 1479 |
Shimmer Spice 1577 |
Sunsetwood 2077 |
Barkwood 2112 |
Redwood 2118 |
Orc Greenwood 2141 |
Fleshwood 2261 |
Blackwood 2269 |
Shrubwood 2334 |
Pinewood 2347 |
Driftwood 2361 |
Rotwood 2363 |
Deep Violetwood 2374 |
Sunburstwood 2433 |
Violetwood 2463 |
Spectral Bluewood 2487 |
Orange Peelwood 2503 |
Turtleshellwood 2527 |
Spectral Greenwood 2553 |
Coral Greenwood 2563 |
Midnight Bluewood 2587 |
Seafoamwood 2590 |
Dark Waterwood 2592 |
Voidwood 2599 |
Twilightwood 2602 |
Orchidwood 2606 |
Mysticwood 2612 |
Melonwood 2623 |
Tangerinewood 2635 |
Peachwood 2651 |
Bluewavewood 2659 |
Eldritchwood 2660 |
Fisher Greenwood 2706 |
Coalwood 2738 |
Bloodwood 2740 |
Strangelands 2752 |
Goldwood 2766 |
Paperwood 2767 |
Grimewood 2787 |
Maplewood 2790 |
Tanwood 2792 |
Deep Greenwood 2793 |
Rosewood 2794 |
Dustwood 2796 |
Light Salmonwood 2808 |
Salmonwood 2814 |
Lemonwood 2815 |
Aquawood 2826 |
Truefrost 2827 |
Sprucewood 2829 |
Cinderwood 2834 |
Rustwood 2840 |
Bilewood 2841 |
Forest Greenwood 2845 |
Olive Greenwood 2856 |
Light Greywood 2873 |
Dark Greywood 2891 |
Druidic 2897 |
Frostwood 2809 |
Ashwood 2910 |
Smokewood 2915 |
Deathwood 2927 |
Firewood 2929 |
Icewood 2933 |
Limewood 2937 |
Birchwood 2944 |
Burgundywood 2949 |
Ghostwood 2955 |
Cannon Metal
Orc Green Iron 2212 |
Pure Bluesteel 2602 |
Arcanesteel 2619 |
Eldritch Iron 2629 |
Midnight Bluesteel 2659 |
Gold Leaf Metal 2699 |
Leaf Iron 2709 |
Brass Metal 2766 |
Bronze Metal 2766 |
Forest Green Iron 2793 |
Rust Iron 2794 |
Black Iron 2797 |
Orchidsteel 2808 |
Firesteel 2810 |
Coral Iron 2811 |
Salmonsteel 2814 |
Blood Iron 2817 |
Twilight Iron 2823 |
Nightsteel 2825 |
Deep Blue Iron 2826 |
Copper Metal 2831 |
Blackrust Iron 2834 |
Volcanic Iron 2839 |
True Green Iron 2841 |
Flesh Iron 2851 |
Dark Green Iron 2856 |
Coal Iron 2874 |
Shrub Iron 2897 |
Plum Iron 2898 |
Sunburst Iron 2900 |
Wavesteel 2902 |
Violet Iron 2904 |
Deep Seasteel 2906 |
Valorite Iron 2908 |
Ghost Iron 2914 |
Wrought Iron 2915 |
Burnished Steel 2918 |
Aquasteel 2938 |
Mirror Steel 2940 |
Silver Metal 2941 |
True Steel 2942 |
Cold Steel 2944 |
Rose Iron 2949 |
Dark Violet Iron 2949 |
Spectral Green Iron 2963 |
Dried Blood Iron 2976 |
Verdant Iron 2979 |
Frost Iron 2980 |
Sea Iron 2985 |
Dark Rose Iron 2987 |
Gold Metal 2990 |
Fighting Party
- Each ship now has a Fighting Party made up of players, chosen by the Captain, who are allowed to participate in fighting on the ship
- While on a ship, only Players and their Followers who have been selected as members of the Fighting Party are allowed to perform Harmful or Beneficial Actions to other players/creatures
- Players will receive a system message notification if they try to perform a Harmful or Beneficial action onboard a ship that they have not been made members of the fighting party for
- The maximum size of a ship's Fighting Party is determined by the ship type (listed below)
- The History Tab of the Ship Menu has been changed to Roles Tab
- On Roles page, the Captain of the ship can chose which players will make up the ship's Fighting Party
- If the Ship's Fighting Party has room available, the Captain will automatically be added to it when he or she places the ship in the water
- The captain will also be notified if their Fighting Party has additional room available upon placement
Fighting Party Size
The Maximum Size of a ship's Fighting Party is determined by the ship type, as follows:
- Small Ship / Small Dragon Ship: 2 Players
- Medium Ship / Medium Dragon Ship: 2 Players
- Large Ship / Large Dragon Ship: 2 Players
- Carrack: 3 Players
- Galleon: 4 Players
Ship Docking
- When players attempt to dock at a Dockmaster now, they will now launch the Dockmaster menu
- Players can dock a ship near a Dockmaster by clicking the Dock Ship button in the Dockmaster menu
Shipping Crates
In the Dockmaster menu, the captain or the co-owner of a ship now has the option to request a Shipping Crate If the player owns a house, clicking the Shipping Crate button will charge the player 250 gold (from their bank box) and will transport all of the content's of that ship's hold to the Ban Location of that player's house In order to use the Shipping Crate feature, the player's ship must be stopped long enough so that they could dock as normal (using normal docking delays for combat, if necessary)
Reason for this mechanic:
We recently added the no-recall restriction to oceans, because we wanted players to be at risk of losing their ship's hold contents while at sea, just as players who are farming in dungeons are at risk of losing their loot when they die. However, once they "clear" the danger of the open waters (i.e. get to shore near a Dockmaster), they should be able to move their loot easily just as players who exit a dungeon are freely able to Recall/Gate to head back to their homes with their loot (often using Pack Animals or Pets with the Mule backpack trait)
Once a player reaches a Dockmaster, we consider that to be relatively "safe" and clear of danger, similar to exiting a dungeon as mentioned earlier, and therefore we feel the Shipping Crate mechanic being available in this capacity makes sense and is balanced compared to the risks involved with seafaring.
Ship Salvage System
Players can access the Ship Salvage system from any Salvage Foreman stationed at each location that contains a Dockmaster currently. Players can use the phrases "Salvage", "Recover", "Remnant", "Random", or "Buy" near a Salvage Foreman to access the Salvage System.
- When a player's ship sinks, they will now have an opportunity to recover the Ship Deed as well as any installed Ship Upgrades and Ship Crewmembers
- Players must wait 30 minutes after their ship sinks before those ship items become available for salvage recovery
- If an enemy player sinks another player, there is a small chance that they will be able to recover some of those items as well
- If a player ship is sunk by an enemy NPC ship, the Ship Deed and all installed Upgrades and Crewmembers will become available for Ship Salvage recovery at a Salvage Foreman
- Pricing options for recovery are available in both Gold as well as Doubloons, with prices varying based on Ship Type, Upgrade Type, and Crewmember Rank
- Any item that becomes available for Salvage can be recovered within the next 14 days (but are automatically deleted after that point)
- If a player's ship is sunk and another enemy player's ship dealt damage to them, there is a (10% * (Enemy Ship Damage Percent Dealt)) chance for each item (Ship Deed, Ship Upgrade, Ship Crewmember) that the enemy player instead recovers the item
- Items recovered by enemy players are considered "Ransomed", as they have an option to set recovery prices for the original owner (or can choose to collect the item themselves for free)
Players can click the Arrow buttons in the bottom right section of the Ship Salvage page to switch display modes for items
- "Show Salvage Items" shows all items that are currently available for recovery
- "Show Ransom Items" shows all items the player has recovered from enemy ships and is considered "Ransomed" to other players
- Ransomed items can be collected freely using the Collect Item button
- A player can use the "Edit Prices" button to set a Gold and/or Doubloon price for the item that the original owner can pay them to recover the item
- Setting a Ransom price value of -1 for a specific currency will make the item unavailable for recovery with that currency
Salvage Gold Credit
- Players can drag and drop Ship Crewmember Contracts onto Salvage Foreman NPCs in town to receive "Salvage Gold Credit" for them
- When players pay gold to retrieve Salvageable (but not Ransomed) ship items from the Salvage Menu, it will first use any Salvage Gold Credit available to pay the cost for the item, and then use gold from the player's bank for the remainder, if necessary
- Players receive 300 Salvage Gold Credit per Rank of Ship Crewmember (i.e. Novice = 300 Gold, Adept = 600 Gold, Veteran = 900 Gold, Expert = 1200 Gold, Mastery = 1500 Gold)
Ocean Bosses
Set sail and prepare for rough waters when battling the Ocean Bosses. Besides having a set spawn time, Guilds may summon Ocean Mini-Bosses and Ocean Bosses as well (requires Gold farmed on the ocean, which should be comparable to Doubloons amount farmed)
Insatiable Maw (Mini-Boss)
- The Insatiable Maw will spawn every 12-24 hours (similar to Mini-Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
- Special Abilities include:
- Spawn Minions
- Barnacles
- Tentacle
- Corrosion
- Waterspike
Ocean's Fury (Boss)
- Ocean's Fury will spawn every 3-5 days (similar to Bosses) with a randomized location on the ocean (creature can be located using the Tracking skill)
- Special Abilities include:
- Spawn Minions
- Hands from the Deep
- Typhoon
- Thunderstrike
- Boil
- Vortex
- Fury