Affinity System

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Summary

The Affinity system is a progressive-bonus system that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.

  • In order to utilize the Affinity system, characters must first acquire a Taming Bestiary, which is craftable through the Inscription skill under the "Books and Tomes" category
  • Taming Bestiaries are Blessed and are not bound to individual characters (i.e a player can lose their Taming Bestiary and simply acquire a new one and not lose any of their earned progress for their character in the system)
  • Players can double-click the Taming Bestiary to view the Affinity Menu System for their character (players MUST double-click a Taming Bestiary at least once in their lifetime in order to activate the Affinity system for their character)



Affinity Progress Page

  • Clicking the Book button at the bottom left of the page will open the Affinity Progress page
  • The Affinity Progress page displays a list of bonuses the character has unlocked for their character based on how much total Affinity Points they have earned
  • Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
  • Players can click the Info button next to any Affinity Bonus to see what it confers to the character



Creature Entries Pages

  • Clicking the Creature Button at the bottom right of the page will open the Creature Entries page
  • For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
  • On a monster kill, each tamed creature controlled by the character will earn Experience towards the Creature Entry for itself based on the following:
    • Total Damage Percent The Player Dealt to Monster * Gold Value of Monster * (Creature Control Slots / 5)


For instance, a player who did 100% of the damage to a creature worth 150 gold, while using a Phoenix (Control Slots 4) and also using a Husk Crab (Control Slots 1), will see the following Experience earned:

  • The Phoenix Creature Entry will earn (100% * 150 * 4 / 5) = 120 Experience
  • The Husk Crab creature entry will earn (100% * 150 * 1 / 5) = 30 Experience

Alternatively, a player using 5 Husk Crabs in the same scenario would earn 150 Experience towards their Husk Crabs entry



Completing Creature Entries

  • Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
  • This difference in Experience needed for different creature types reflects the fact that higher taming skill requirement creatures are usually more powerful and will likely earn the player Experience at a much faster rate
  • Once the player reaches the target amount of Experience needed for a creature type, the Creature Entry for it will be marked as Complete and the player will receive 5 Affinity Points added to their total (and the player will no longer be able to earn any more Experience towards or Affinity Points from that specific creature type in the future)
  • The Creature Entry page will always auto-sort the list of creatures shown to display the most recent creatures the player made Experience progress with



  • As the player earns Affinity Points, it will automatically unlock bonuses they now qualify for on the Affinity Progress page and display them in Green
  • Players do not have to do anything to activate these bonuses: they will always apply to the character's tamed creatures from now on



Affinity Bonuses

  • Once a player has unlocked an Affinity bonus, those bonuses will apply to all tamed creatures they use in the future (even ones they have not completed Affinity Creature Entries for)
  • The only requirement is that the player has at least 80 Animal Taming skill to receive the bonuses from the Affinities system (they can still gain experience in the Affinities system even if they are below 80 Animal Taming skill, they just simply won't receive the bonuses listed below)
Affinity Bonuses
Each Completed Bonus Also Adds 5 Stable Slots
Points Name Description
10 Underdog +0.7% Damage and +0.2% Damage Resistance for each point of Animal Taming above creature's Min Taming (Max 70 Skill Difference). Players must have as much Animal Lore as Animal Taming to receive the benefit. +5 Stable Slots.
20 Beastmaster 1 +5.0% Damage, +1.5% Damage Resistance, and unlocks Beastmaster (Basic) Achievement. +5 Stable Slots.
40 Thrifty 50% Chance to not consume Bandages or Veterinary Supplies when healing creatures +5 Stable slots.
Works on Heal, Greater Heal, and Cure Scrolls cast on Tamed Creatures (similar to reagent usage)
60 Beastmaster 2 +5.0% Damage, +1.5% Damage Resistance, and unlocks Beastmaster (Intermediate) Achievement
80 Animal Rescue Increases your chances to cure tamed creatures by 25.0% of normal. Your tamed creatures will now resurrect with 25.0% Health. +5 Stable Slots.
100 Beastmaster 3 +5.0% Damage, +1.5% Damage Resistance, and unlocks Beastmaster (Advanced) Achievement. +5 Stable Slots.
125 Field Doctor Increases your healing amounts to tamed creatures by 15.0% of normal. +5 Stable Slots.
150 Beastmaster 4 +5.0% Damage, +1.5% Damage Resistance, and unlocks Beastmaster (Master) Achievement. +5 Stable Slots.
175 Top of the Food Chain +7.5% Damage bonus and +2.5% Damage Resistance Bonus to all creatures that have a 120 Taming Skill requirement.
200 Beastmaster 5 +5.0% Damage, +1.5% Damage Resistance, and unlocks Beastmaster (Epic) Achievement. +5 Stable Slots.


Multiple Bonuses

  • Several Affinity bonuses have multiple entries (such as Beastmaster) and the bonuses received from having multiples of them will stack with each other

Underdog Bonus

  • The Underdog Bonus is intended to provide powerful bonuses to tamed creatures that would normally be considered "inferior" to use for a player; i.e creatures with a Minimum Taming Requirement substantially below the player's current Animal Taming Skill
  • If a player with 120 Animal Taming Skill has Underdog, and uses a Deep Crawler (Min Taming Skill 80), the creature would receive a ((120 - 80) * 0.7%) = +28.0% Damage Bonus and a ((120 - 80) * 0.2%) = +8.0% Damage Resistance Bonus
  • The max amount of skill difference a player can take advantage of with Underdog is 70; i.e. a player at 120 Taming skill will not receive any additional bonuses for using creatures with a min taming of below 50 skill

Note: For the purpose of the Underdog mechanic a player's effective Animal Taming skill is capped by their Animal Lore skill; ie. a player who has 110 Animal Taming and 90 Animal Lore, will only have an effective Animal Taming of 90 for the mechanic

PvP

  • The Underdog Bonuses to pets WILL apply in PvP, however the Damage and Damage Resistance bonuses earned from Beastmaster Upgrades will NOT apply in PvP


Affinity Achievements

  • The Beastmaster Affinity Bonuses unlock the Beastmaster achievements found in the "Animal Handling" category of the Achievements system
  • Each individual Beastmaster achievement has an accompanying title (such "Seasoned Beastmaster" for Beastmaster 1)