Meditation
Summary
- Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
- Minimum mana regen rate possible is 1 mana restored every 8 seconds
- Baseline mana regen rate is 1 mana restored every 2 seconds
- Mana regen rate is increased by (100% * (Meditation skill / 100))
- Mana regen rate is increased by (100% if player is actively meditating)
- Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))
- A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
- Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
Armor Location Penalty
| Location | Meditation Penalty |
|---|---|
| Shield | 35% |
| Chest | 35% |
| Legs | 22% |
| Arms | 15% |
| Helmet | 14% |
| Gloves | 7% |
| Gorget | 7% |
Armor Material Penalty
| Image | Material | Penalty |
|---|---|---|
| No Armor, Leather Armor, Buckler, or Wooden Shield | 0% | |
| Studded Armor or Wooden Kite Shield | 20% | |
| Bone Armor or Metal Shield | 40% | |
| Ringmail Armor or Bronze Shield | 60% | |
| Chainmail Armor or Metal Kite Shield | 80% | |
| Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
For example: a player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Training
| Skill | Activity |
|---|---|
| 0-50 | Train from NPC |
| 50-70 | Cast Magery spells and Meditate while in New Player Dungeon |
| 70-100 | Passively gain when the player's mana is below their max mana |