Razor Scripting

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Revision as of 04:22, 15 July 2021 by Jaedan (talk | contribs)
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The Razor assistant distributed with the Outlands client is a fork of Razor Community Edition. Outlands has additionally extended that scripting engine with the following features.

Modified Commands and Expressions

Several commands and expressions that search by type have been greatly expanded:

 dclicktype ('name') OR ('graphic') [source] [hue] [quantity] [range]
 findtype ('name') OR ('graphic') [source] [hue] [quantity] [range]
 targettype ('name') OR ('graphic') [source] [hue] [quantity] [range]
 lifttype ('name') OR ('graphic') [amount] [src] [hue]

The hue allows limiting by hue. The source may be the serial of a specific container, 'self' for equipped items, or 'ground'. The quantity is the minimum quantity, and the range is the maximum range from the player. The lifttype expression is further limited to only operate on 'backpack', 'self', or 'ground' sources.

New Aliases

The 'ground' alias is now available. This is useful in the expanded targeting commands as the "source" parameter.

New Expressions

Searching based on a serial number is now possible with the find expression:

 if find (serial) [src] [hue] [qty] [range]

The parameters work exactly like the findtype command.

Searching a character for equipped items is now possible:

 if findlayer self gloves as mygloves
   overhead 'Wearing gloves!'
 endif

The valid layers are:

 righthand
 lefthand
 shoes
 pants
 shirt
 head
 gloves
 ring
 talisman
 neck
 hair
 waist
 innertorso
 bracelet
 face
 facialhair
 middletorso
 earrings
 arms
 cloak
 backpack
 outertorso
 outerlegs
 innerlegs

An expression to test whether the client currently has a target cursor up:

 if targetexists ['any'/'beneficial'/'harmful]

An expression to count your current followers:

 if followers < 5
   overhead "Can still tame stuff!"
 endif

An expression to get the hue of an item:

 if hue someObject = 0x1809
   overhead "Found hue of my item!"
 endif

An expression to get your current character's name:

 if name = 'MyName'
   overhead "It's me!"
 endif

An expression to test if your character is paralyzed:

 if paralyzed
   overhead "Can't move!"
 endif

An expression to test if your character is blessed (yellow health bar):

 if blessed
   overhead "I'm gonna live forever!"
 endif

An expression to test if your character is in warmode:

 if warmode
   overhead "Ready to attack!"
 endif

An expression to check any mobile's notoriety:

 if noto some_Mobile = hostile
   overhead "Safe to attack!"
 endif

The valid notorieties are

 innocent (blue)
 friend (green)
 hostile (gray)
 criminal (gray)
 enemy (orange)
 murderer (red)
 invulnerable (yellow)

New Commands

The setvar command has been modified on Outlands to support a wider set of use cases. The optional second parameter is now the serial of the variable. If provided, you won't be prompted with a target cursor.

 setvar my_name 0x123

This can be used for graphic IDs, hues, serials, names, and more. By default, this creates a persistent variable that will remain even across restarts of the application. To make the variable only live for as long as the current program run, append the '!' operator. The variable will not appear in the Razor variables list, but will still be global and usable from any script while Razor is running.

 setvar! my_name 0x123

Further, to define a purely local variable only for the current scope, use the @ operator in conjunction with the ! operator:

 @setvar! my_name 0x123

The variable `my_name` will only exist in this script.

Additionally, a command to unset variables has been added. It supports the same modifiers as setvar:

 unsetvar my_name

An ignore list has been added to avoid finding objects when using the various search commands:

 ignore (serial)
 clearignore

This also supports the same operators as setvar for controlling the scope of the ignore list.

A command to explicitly set warmode state has been added:

 warmode ('on' / 'off')
  • Note that this will need a server patch to function correctly.

A command to get an item's label - the text you see when single clicking it - has been added.

 getlabel (serial) (name)

This will fetch the label for the item identified by the serial and create a new variable with your choice of name that holds the text.

 getlabel backpack my_label
 overhead my_label

A command to rename followers has been added:

 rename myFollower Bob

A command to set skill gain locks has been added:

 setskill Blacksmithing up

The valid choices are up, down, or locked.

New Operators

There is now an 'as' operator to capture the result of expressions as an alias. This is particularly useful for the `findtype` expression as follows

 if findtype dagger as mydagger
   dclick mydagger
 endif

There is additionally an 'in' operator that can be used to check whether one string is a substring of another:

 if this in thisthatandtheother
   overhead yes
 endif

These are particularly powerful when combined to sort through items:

 if findtype dagger as mydagger
   getlabel mydagger daggerlabel
   if blessed in daggerlabel
     overhead "Found newbie dagger"
   endif
 endif

Lists

List support includes the following commands:

createlist ('list name')

Create a new list

clearlist ('list name')

Clear an existing list

removelist ('list name')

Delete a list

pushlist ('list name') ('element value') ['front'/'back']

Add an item to the front or back of the list

poplist ('list name') ('element value'/'front'/'back')

Remove an item from the front of back of the list

Additionally, the following list-related expressions have been added. These may be used within if and while statements.

listexists ('list name')

True if the list exists

list (list name) (operator) (value)

Compare the length of the list to an integer

inlist (list name) (element)

Test if an element is in a list.

Finally, for and foreach loops can be used for iteration as follows:

for 10
  say 'hello'
endfor

This will iterate exactly 10 times.

foreach x in my_list
  say x
endfor

This will iterate the elements in my_list, assigning the variable 'x' to the next element on each iteration.


Timers

Timers represent background timers that run while the rest of your script executes. All units are in milliseconds. They can be queried to check how much time has elapsed since they were started, or reset back to an earlier count.

The following commands for working with timers have been added:

createtimer (timer name)

Create a new timer, starting at 0.

removetimer (timer name)

Destroy an existing timer.

settimer (timer name) (value)

Set a timer to the given value. It will begin counting up from the given value immediately.

Additionally, two expressions have been added for timers:

timer ('timer name') (operator) (value)

Compare the current value of the timer (the time elapsed since it was started in milliseconds) to a given value

timerexists ('timer name')

Check if a timer exists

Example:

// Create a new timer
if not timerexists 'sample'
 createtimer 'sample'
endif
// Reset every 10 seconds
if timer 'sample' > 10000
 settimer 'sample' 0
endif