Forensic Evaluation
Summary
Players can harvest Leather using a Skinning Knife and have a chance to carve colored leather from corpses. When a player carves a creature's corpse, they will gain a melee and spell damage bonus, and barding skill bonus as well.
- Players can use Forensic Evaluation or a Skinning Knife and target themselves or the ground nearby to activate "Smart Harvest" which will carve all "grey" notoriety corpses within 2 tiles
- Carving a creature corpse will automatically open the corpse for the player
- Players have a chance to carve colored leather from corpses and all leather colors are possible on any creature, provided the player meets the material's skill requirements
- All creatures are carvable for leather and meat, and have a chance of special cooking ingredients, scaled based on the player's Forensic Evaluation skill
- The amount of leather and meat when carving corpses is (50% + (150% * (Forensic Evaluation Skill / 100)) of the base amount for the creature
- The chance for a player to harvest colored leather instead of regular leather is (4% * (1 + Tool Bonus))
- You can use it on yourself in order to harvest the closest body.
Harvesting Colored Leather
Material | Skill | Chance |
---|---|---|
Leather |
0 | 82% |
Dullhide |
65 | 30% |
Shadowhide |
70 | 21% |
Copperhide |
75 | 16% |
Bronzehide |
80 | 12% |
Goldenhide |
85 | 9% |
Rosehide |
90 | 6% |
Verehide |
95 | 4% |
Valehide |
99 | 2% |
Avarhide |
110 | 1% |
Colored Skinning Knives
Players using exceptional and colored material Skinning Knives will receive a Tool Bonus to their chance of harvesting colored leather as follows (with all applicable bonuses stacking):
Material | Tool Bonus |
---|---|
Exceptional |
0.04 |
Mastercrafted |
0.04 |
Dull Copper |
0.02 |
Shadow |
0.04 |
Copper |
0.06 |
Bronze |
0.08 |
Gold |
0.10 |
Agapite |
0.12 |
Verite |
0.14 |
Valorite |
0.16 |
Avarite |
0.18 |
Skinning Maps
- When using Skinning Maps, search radius is increased by (100% * (Forensic Eval Skill / 100))
Buffs
The Forensic Evaluation Slayer bonus has been reduced to 3 hours (previously was 12 hours) Patch Notes 20191003
PvM Bonus
- The maximum Forensic Evaluation melee damage bonus (including archery) that can be achieved against creatures is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
- When attacking a creature, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
- The maximum Forensic Evaluation spell damage bonus that can be achieved against creatures is 30%. Formula: (25% * (Forensic Evaluation Skill / 100))
- The maximum barding skills bonus that can be achieved is 12. Formula: (10 * (Forensic Evaluation Skill / 100))
PvP Bonus
- The maximum Forensic Evaluation melee damage bonus (including archery) that can be achieved against other players is 12%. Formula: (25% * (Forensic Evaluation Skill / 100)) * 40%
- When attacking a player, add Base Weapon Damage * Current Forensic Evaluation Bonus damage per swing.
- The maximum Forensic Evaluation spell damage bonus that can be achieved against other players is 12%. Formula: (25% * (Forensic Evaluation Skill / 100)) * 40%
Hamstring
Visit the Hamstring page for more information.