Template:Necromancy
Name | Unholy Symbol | Min. Skill | Description |
---|---|---|---|
Vengeful Spirit |
1 | 50 | For next 30 seconds all summon spells cast will instead create an Undead follower that slowly loses health but has damage increased by (50% * (Necromancy / 100)) |
Poison Strike |
1 | 55 | Target a creature that you have applied Poison or Disease onto to resolve up to 4 Poison ticks and up to 8 Disease ticks remaining at (100% * (Necromancy / 100)) normal damage |
Evil Omen |
2 | 60 | For next 30 seconds Spell Damage is increased by (20% * (Necromancy / 100)) but spells have a 25% chance to inflict (ManaCost / 2) damage on the player |
Corpse Skin |
2 | 65 | For next 30 seconds any damaging spell will apply a Disease effect dealing damage of (25% * (Necromancy / 100)) over 30 seconds |
Vampiric Embrace |
5 | 70 | Target a nearby corpse to heal player's Undead followers for (15% * (Necromancy / 100)) of their Maximum Health |
Mind Rot |
3 | 75 | For next 30 seconds any new Poison Spell or spell-based Disease effects will inflict (20% * (Necromancy / 100)) more damage and tick 2 seconds faster |
Blood Oath |
4 | 80 | Player takes 5 damage and for next 30 seconds increases damage their Undead followers inflict by (30% * (Necromancy / 100)) |
Strangle |
4 | 85 | For next 30 seconds Spell Damage you inflict will be delayed by 5 seconds but will be increased by (30% * (Necromancy / 100)) damage |
Wither |
3 | 90 | Player takes 10 damage and for next 30 seconds gains (30 * (Necromancy / 100)) mana that can only be spent on non-damage causing spells |
Pain Spike |
5 | 95 | Target a nearby corpse to inflict (800 * (Necromancy / 100)) damage divided between 4 creatures within 4 tiles with damage max of (600 * (Necromancy / 100)) per target |