Murderers & Resurrection

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Criminality

Make sure to read up on how Criminality works because murder just happens to fall into that category...


Committing Murder

  • After killing a blue player, all killers involved will have the Heat of Battle mechanic activated
  • If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count
  • However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received
  • Players now have 24 hours to report a murder after it occurs (previously was 48 hours)
  • Say "I must consider my sins" to view your Criminal Summary
  • Upon death, active murderers (5 or more short term Murder Counts) will receive a Global IP Restriction, in addition to potential regional restriction based on the region they died in. (more detail below)

Criminal Action Notifications

  • Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as "You have committed a criminal act! (corpse looting)"

Murderer IP Dungeon Restrictions

Killed within a Dungeon

  • IP-wide restriction preventing them from entering that dungeon for the next 2 hours
  • IP-wide restriction preventing them from entering all other dungeons for the next 15 minutes


Killed within the Wilderness

  • IP-wide restriction preventing them performing hostile actions to other players in the Wilderness for the next 2 hours
  • IP-wide restriction preventing them from entering all dungeons for the next 15 minutes


Murder Count Decay

  • Short Term decays every 72 hours
  • Long Term decays every 72 hours
  • Player must be logged in and not commit a murder during this time


Murderers Resurrecting

  • When a player with 5 or More Short Term Murder Counts dies, they will be responsible for paying Resurrection Fees when they attempt to resurrect
  • Murderers who die while participating in a Faction Struggle, in a duel or tournament in the Arena, or while on a ship are not subject to resurrection fees
  • Upon resurrection, a player's short term murder counts will be reset to 5


Resurrection Fees and Penalties

  • 450 Gold for every Short Term Murder Count above 5 the player has
  • 50 Gold for every Long Term Murder Count the player has


Aggression Restrictions

  • When a Murderer is killed at a location, rather than having a global Aggression Restriction put in place, they will now have an Account Aggression Restriction specific to that particular region added to their account for a limited duration
  • While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region
  • Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the "Wilderness Region" (making for a total of 10 regions)
  • Aggression Restriction duration for a region is 2 hours
  • Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying "I must consider my sins"
  • If a Murderer dies in a region they already have an active Aggression Restriction in place for, a random region they currently do not have one for will be selected and added (i.e. dying a second time in Cavernam might add a Pulma restriction)



  • When Account Aggression is active, it can be seen in the Buff Bar (shown below)


Additional Option: Repent

  • When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent
  • Players will receive a text warning before Repenting informing them if there currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)
  • Murderers can now use the Repent mechanic (to clear their Long Term Murder Counts) while they have Region Aggression Restrictions in Place.
  • They receive an IP-wide restriction preventing them performing hostile actions to other players in the Wilderness for the next 24 hours
  • They receive an IP-wide restriction preventing them from entering all dungeons for the next 24 hours
  • Repenting reduces Long Term Murder Counts to 0, meaning you still need to burn off those Short Murder Counts to become "blue."