Successful hits increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
Ammo
Incendiary
Deals an additional 7% of Damage per rank inflicted to a random target within 2 tiles
Ammo
Longshot
Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Ammo
Maiming
Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher
Ricochet
Inflicts 300% Damage towards target and 3 other random targets within 8 tiles
Finisher
Pincushion
Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
Fencing Stances and Finishers
Fencing Stances and Finishers
Type
Name
Description
Stance
Aggressive
Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
Stance
Defensive
Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
Stance
Blackguard
Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
Stance
Fang
Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
Finisher
Assassinate
Inflicts (Target's Missing Health x 8%) Damage to target
Finisher
Flurry
Increases Weapon Speed by 25% for 20 seconds (does not stack)
Macefighting Stances and Finishers
Macefighting Stances and Finishers
Type
Name
Description
Stance
Aggressive
Increases Damage by 5% per rank but player takes 2% more Damage per rank from all sources
Stance
Defensive
Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
Stance
Wild Swing
Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance
Sunder
Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 2% per rank
Finisher
Pulverize
Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher
Shatter
Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Swordsmanship Stances and Finishers
Swordsmanship Stances and Finishers
Type
Name
Description
Stance
Aggressive
Increases Accuracy by 3.5% per rank, Damage by 4% per rank, but player takes 2% more Damage per rank from all sources
Stance
Defensive
Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance
Cleave
Deals an additional 10% of Damage per rank inflicted to a random target within 2 tiles
Stance
Warrior
Increases Accuracy, Defense, and Damage by 2% per rank
Stance
Flaying
Increases non-Aspect Bleed Damage by 10% per rank
Finisher
Bleed Out
Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher
Execute
Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Wrestling Stances and Finishers
Wrestling Stances and Finishers
Type
Name
Description
Stance
Dragon
Weapon Specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance
Crab
Successful hits increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance
Spider
Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance
Monkey
Loading 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance
Crane
Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher
Chi Thrust
Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher
Zen Strike
Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Shield Stances and Finishers
Shield Stances and Finishers
Type
Name
Description
Stance
Shield Bash
Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance
Warding
Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance
Testudo
Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance
Mirror
Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
Stance
Bulwark
Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher
Last Stand
Has a 5% chance per rank to reduce any damage taken to 1
Finisher
Barrier
Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1