Make sure to read up on how Criminality works because murder just happens to fall into that category...
Committing Murder
After killing a blue player, all killers involved will have the Heat of Battle mechanic activated
If a player chooses to report a killer for murder, the killer will receive 1 Short Term and 1 Long Term Murder Count
However, if there was more than 1 killer involved in the murder, there is a (10% * Players Beyond the First) chance for the murder to instead result in 2 Short Terms and 2 Long Term Murder Counts received
Players now have 24 hours to report a murder after it occurs (previously was 48 hours)
Say "I must consider my sins" to view your Criminal Summary
Upon death, active murderers (5 or more short term Murder Counts) will receive a Murderer IP Restriction, in addition to potential regional restriction based on the region they died in. (more detail below)
Criminal Action Notifications
Players will receive a specific notification when committing a Criminal Action as to what type of action it was, such as "You have committed a criminal act! (corpse looting)"
Murderer IP Restrictions
Killed within a Dungeon
IP-wide restriction preventing them from entering that dungeon for the next 60 minutes.
Killed within the Wilderness
IP-wide restriction preventing them from performing hostile actions (going gray) to other players for the next 15 minutes.
Murder Count Decay
Short Term decays every 72 hours
Long Term decays every 72 hours
Player must be logged in and not commit a murder during this time
Murderers Resurrecting
When a player with 5 or More Short Term Murder Counts dies, they will be responsible for paying Resurrection Fees when they attempt to resurrect
Murderers who die while participating in a Faction Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees, or having their short terms reset.
Upon resurrection, a player's short term murder counts will be reset to 5
Resurrection Fees and Penalties
450 Gold for every Short Term Murder Count above 5 the player has
50 Gold for every Long Term Murder Count the player has
Aggression Restrictions
* While a player has an Aggression Restriction in place for a Region, any characters on their account cannot perform any harmful actions to Innocent players inside that region
Each Dungeon is treated as its own individual region, and all non-dungeon areas are considered to be part of the "Wilderness Region" (making for a total of 10 regions)
When Account Aggression is active, it can be seen in the Buff Bar (shown below)
Players can view which Regions they currently have Aggression Restrictions in place and for how long by typing [ConsiderSins or saying "I must consider my sins"
Additional Option: Repent
When players pay Resurrection Fees when resurrecting as a murderer, they have an additional option to Repent
Players will receive a text warning before Repenting informing them if there currently are players that they have recently murdered (less than 24 hours ago) who have not yet chosen to Report them for murder (since this means they could potentially receive 1 or more Long Term counts even after repenting)
Murderers can now use the Repent mechanic (to clear their Long Term Murder Counts) while they have Region Aggression Restrictions in Place.
They receive an IP-wide Aggression restriction preventing them performing hostile actions to other players in the Wilderness for the next 24 hours
They receive an IP-wide Dungeon restriction preventing them from entering all dungeons for the next 24 hours
Repenting reduces Long Term Murder Counts to 0, meaning you still need to burn off those Short Murder Counts to become "blue."