Veterinary

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Revision as of 00:19, 16 October 2022 by Keinkorper (talk | contribs) (adding bandging skills crossover info)
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Summary

The Veterinary skill uses bandages to heal pets from damage, poison and even resurrect them. Much like Healing, you have to stand close to initiate and complete the bandaging attempt.

  • Minimum Animal Lore skill of 60 is required for bandage cure attempts
  • Minimum Animal Loreskill of 80 is required for bandage resurrection attempts
  • Bandage Healing Amounts on creatures are ((Veterinary Skill / 100) * ((Random Value of 60 to 90) * (1 + (.2 * Animal Lore Skill / 100))))
  • Bandaging a creature takes 5-7.5 seconds (scaled based on Healer's Dex)


Stationary Bandaging

  • Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away
  • Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage


Curing Poison

Visit the Poisoning page for more details!


Veterinary Supplies

  • Veterinary Supplies
    Players can now craft Veterinary Supplies at 100 Tailoring skill
  • Requires 100 Cloth, 10 Bees Wax, 1 Greater Heal Potion, and 1 Greater Cure Potion
  • Veterinary Supplies have 100 uses each
  • Using Veterinary Supplies has the same bandaging timer length as using bandages with Veterinary
  • When players double-click veterinary supplies, they will attempt to heal all friendly followers (pets/summons) within 2 tiles
  • A player cannot use a bandage while using veterinary supplies and activating veterinary supplies will cancel any bandages they have in progress


After the player's normal Veterinary bandage duration has occurred (based on dex), all friendly followers within 2 tiles of the player will be treated as having been healed with a bandage, but with the following modifications:

  • Health restored is 50% of normal amounts when bandaging
  • Chance to cure poison is 50% of normal chance when bandaging
  • Chance to resurrect a dead follower is 50% of normal chance when bandaging


Bandaging Skills Crossover

  • When using Bandages on a target, players can now optionally "Crossover" and use bandaging skills not normally allowed for the target type, such using Veterinary + Animal Lore on Players, or using Healing + Anatomy on Followers
  • Bandage Crossover has a severe penalty, and results in only 33% of normal Healing Amounts and Cure + Resurrection chances are reduced to 33% of normal
  • If players attempt to Cure or Resurrect targets using Crossover skills, the Crossover skills used must meet the base skill requirements for that action type (i.e. Curing will require 60 or higher for both skills used and Resurrection will require 80 or higher for both skills used)
  • If a player has the skills available to heal the target using either the "Normal" skills or "Crossover" skills, the bandaging attempt will use whichever skills results in the higher Healing amount or gives them the higher Cure or Ress success chance
  • Skill Gain for bandaging will always default to the normal skills for the target: bandaging Players will always raise Healing + Anatomy skill and bandaging Creatures will always raise Veterinary + Animal Lore


Training

Skill Activity
0-50 Train from NPC
50-75 Heal Pets in the New Player Dungeon
75-100 Continue healing pets outside of Shelter Island