Resisting Spells

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Revision as of 14:32, 20 November 2022 by Garret (talk | contribs) (→‎Training)
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Summary

  • Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
  • Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
  • The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
  • Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage


Spell Absorption / Spell Siphon

  • In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
  • Absorbed spells will display with a pink/purple orb effect (similar to parrying)
  • An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
  • When a player takes damage from a Spell cast by Creatures, they will receive a "Spell Siphon" bonus towards Melee/Spell Damage against Creatures of (1% * Spell Circle) for the next 60 minutes, with a max bonus of (25% * (Effective Magic Resist Skill / 100))
  • Spells cast by players against other players will increase their Spell Siphon bonus, with an 100% increase in the amount of Siphon Bonus applied (i.e. a player-casted Energy Bolt would generate a +12% Spell Siphon bonus, rather than the normal 6% bonus)
  • Players will receive a system message notification when their Spell Siphon max bonus is reached (but not on individual spells before that)
  • If a player is hit with further spells after reaching their max bonus, it will reset the duration of their current Spell Siphon bonus (60 minutes), but will not give any system message notifications
  • Players will receive a "Your spell siphon bonus has expired" notification if 60 minutes pass without being hit by a spell and their effect expires


Spell Resist/Non-Damaging Spell Chance Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell
Absorption
Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • While Resisting Spells can be gained through casting on yourself that is a slower method
    • if you still try to gain it that way be aware that you reach certain caps depending on the cirlce of spell you cast on yourself, it ultimately caps at 90 Skill
  • Gain chance is better if the spell is cast by a creature
  • There is a limit on how much skill you can gain per mob, about 0.4 - 0.6
Skill Activity
0-50 Train from NPC
50-80 Let a Skeletal Mage/Lich/Ghoul cast on you within New Player Dungeon
80-100 Let magical creatures cast on you for ~0.5 gain, slay, and find others
Cast damaging spells on yourself, and heal.