Faction Dungeons

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Revision as of 23:03, 1 February 2023 by Expo (talk | contribs)
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Summary

  • Every week 1 Classic OSI era dungeon is available only to Faction players, which is referred to as a Faction Dungeon
  • When Tabula Rasa occurs at the start of each week, the current Faction Dungeon is deactivated (ejecting players currently inside to their last Moongate Town Destination) and a new Faction Dungeon becomes active for the week
  • The current Faction Dungeons in the rotation are Covetous, Deceit, Destard, and Shame (others may be added later)
  • Creature Spawns in Faction Dungeons are thematically similar to those found in Classic OSI dungeons, but have been balanced to have a better difficulty progression as players go deeper into the dungeons (i.e. no Giant Rats or Headless on level 2 or 3, unlike OSI)
  • Players can see which Faction Dungeon is currently active on Page 2 of the Faction Page


Travel Restrictions

  • Players must be in a Guild that is aligned to a Faction, and must have "Participate in Factions" enabled, in order to access Faction Dungeons
  • Players cannot cast Gate Travel or use Chivalry Moongates into or out of Faction Dungeons
  • Players may Hike (Camping) into and out of Faction Dungeons freely

Recall Spell

  • Players may Recall into Faction Dungeons freely
  • Players may Recall out of Faction Dungeons, however the casting time is increased to 4 seconds
  • Additionally, when inside of a Faction Dungeon, a player may only cast the Recall spell a maximum of 5 times
  • The Recall spell is considered a "successful" cast when the player receives a Targeting Cursor for the spell
  • If a player does not reach the point where they receive a targeting cursor for the spell (due to either cancelling the spell or being interrupted) it will not count against their limit
  • Once a player has made 5 "successful" casts, any further casting attempts will be prevented, and the player informed they must exit the Faction Dungeon through its entrance (or as a Ghost through a Ghost Gate)
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