Boss-Type Creature
Boss Results Gump
- The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
- Players can view Boss Results by typing [BossResults in game
- Results of boss fights are added to a list that have occurred over the last 30 days
- Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window
Recently Slain Bosses
- For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
- Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
- The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses
Boss Scaling
- Bosses can only increase in size due to player damage at most once per IP address (i.e. a player cannot use multiple characters on their account to force multiple size increases on a Boss-type or Omni Boss)
- For every new, unique player that inflicts 1000 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 0.5% and increase the potential loot by 0.5%
- The Per Player Chance to Spawn Additional Minions of Bosses is 0.5% per player
Hit Points and Scaling
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):
Boss Type | Starting HP |
---|---|
Ocean Mini-Boss | 100,000 |
Mini-Boss | 100,000 |
Lore-Boss | 75,000 |
Ocean Boss | 200,000 |
Boss | 200,000 |
Omni Boss | 1,500,000 |
For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:
Boss Type | Increased HP |
---|---|
Ocean Mini-Boss | +25,000 |
Mini-Boss | +25,000 |
Lore-Boss | +25,000 |
Ocean Boss | +50,000 |
Boss | +50,000 |
Omni Boss | +500,000 |
Maximum Scaling
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:
Boss Type | Max Player Scaling |
---|---|
Lore-Boss | 10 |
Mini-Boss | 20 |
Boss | 30 |
Omni Boss | 40 |
Boss Loot Skull Tokens
- All boss loot drops as Skull Tokens
- Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
- "Normal" looting rights apply
Loot Increasing
- High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
- "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
- "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount
Boss Creature Carving
Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:
Boss Type | Carving |
---|---|
Mini-Boss | 1,000 |
Shrine Boss | 1,500 |
Boss | 2,000 |
Omni Boss | 5,000 |
Event Boss | 10,000 |
Boss Barding: Provocation and Peacemaking
- Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will apply a “Boss Barding” effect to the creature
- A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 33%
- A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them
- Bosses-type creatures will no longer have any mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments from multiple Discordance effects will not stack, however)
- Discordance effects on boss-type creatures will now suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% of normal effectiveness on Mini-Bosses, 40% of normal effectiveness on Bosses, etc)
Boss Creature Hindering
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:
Boss Type | Chance |
---|---|
Lore Boss | 70% |
Mini Boss | 75% |
Boss | 80% |
Shrine Boss | 85% |
Omni Boss | 90% |
Event Boss | 95% |