Faction Flashpoints
Summary
- Faction Flashpoints are a 15 minute Faction event where players will fight over a Capture Zone that will spawn in Dungeons
- Faction Flashpoints largely function as traditional field PvP and do NOT have special rules/mechanics like Faction Struggles
- A global announcement is made 5 minutes before a Flashpoint begins, indicating which Dungeon it will be in
- Players must make their own way to a Flashpoint, there are no Faction Moongates
Times and Duration
- 2 Faction Flashpoints will occur after every Faction Struggle ends
- Occurring at a random time somewhere between 30-60 minutes
- As well as 120-150 minutes after the end of a Faction Struggle
Gameplay Details
- Faction Flashpoints feature a single Capture Zone, with borders indicated by flashing lights and the traditional Faction Flag and Tile setup that depict which Faction currently controls the Capture Zone (if any)
- Control of the Capture Zone functions similarly to Faction Struggles, with a Faction gaining or increasing control of the Capture Zone if it only contains members of their own Faction inside
- The rate at which a Faction gains control of a Capture Zone is dramatically reduced compared to Faction Struggles, however
- After 15 minutes have passed, the Faction that is controlling the Capture Zone (and whose Faction flag is currently being displayed) is the winning Faction
Faction Hotbar and Gumps
- There are NO hotbars or gumps currently displayed for Faction Flashpoints
- Scoring for players and guilds is tracked and recorded similarly to Faction Struggles, but this largely occurs behind the scenes
Notoriety/Flagging
- Players will NOT automatically flag as Green to other members of their own Faction while near Faction Flashpoints
- The Freedom Faction is capable of controlling the Capture Zone (different guilds in the Freedom Faction will still flag as Orange to each other as normal)
- Read more about Faction Warfare
No Unique Mechanics
- Unlike Faction Struggles, Faction Flashpoints feature NO unique mechanics
- No Respawn Zones
- No Murderer penalty exemptions
- No protections against player corpse looting
- No Underdog Bonuses
- Faction Flashpoints largely function as traditional field PvP
Faction Reward Point Distribution
Winning Faction
- Top Player Score in the Winning Faction: 3 Faction Reward Points
- Top 50% in Score in the Winning Faction: 2 Faction Reward Points
- Player in the Winning Faction: 1 Faction Reward Points
Losing Faction
- Top Player Score in the Losing Faction: 2 Faction Reward Points
- Top 50% in Score in the Losing Faction: 1 Faction Reward Points
- Player in the Losing Faction: 0 Faction Reward Points
Guild Prestige Awarded
- Top Guild in the Winning Faction: 2 Prestige Points
- Guild in the Winning Faction: 1 Prestige Points
- Top Guild in the Losing Faction: 1 Prestige Points
- Guild in the Losing Faction: 0 Prestige Points
Browse the Faction Rewards!