Reduces the 10% Damage Penalty of hitting more than one target down to (7% / 4% / 0%) per additional target hit
Breaching Charge
1 / 2 / 3
Increases Damage by (5% / 10% / 15%) and each creature hit will take an additional (5% / 10% / 15%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack)
Flashdust
1 / 2 / 3
Increases Damage by (6% / 12% / 18%) and each target hit will be Hindered for (1 / 2 / 3) seconds
Groundwork
1 / 2 / 3
Increases Damage by (8% / 16% / 24%) but increases time needed to place traps by (0.5 / 1 / 1.5) seconds
Kill Switch
1 / 2 / 3
Detonating a trap has a (7% / 14% / 21%) chance for player to incur no Trap Cooldown
Nail Canister
1 / 2 / 3
Increases Damage by (5% / 10% / 15%) and hits will ignore (15% / 30% / 45%) of target's Armor
Razorglass
1 / 2 / 3
Increases Damage by (8% / 16% / 24%) but delayed damage will be resolved over an additional (1 / 2 / 3) seconds
Trigger Happy
1 / 2 / 3
Increases Damage by (5% / 10% / 15%) and reduces the time needed to place traps by (0.5 / 1 / 1.5) seconds