Template:FoodSatisfaction
- Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
- Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill
Mana Regen
- If the player is actively Meditating, the chance is reduced to 50% of normal
Type | % Chance for 2 Mana Regen | Add. Bonus |
---|---|---|
Measly | 2.5% | + 5% * (Highest Skill / 100) |
Paltry | 5% | + 10% * (Highest Skill / 100) |
Meager | 10% | + 20% * (Highest Skill / 100) |
Adequate | 15% | + 30% * (Highest Skill / 100) |
Appetizing | 20% | + 40% * (Highest Skill / 100) |
Delectable | 25% | + 50% * (Highest Skill / 100) |
Swing Speed Bonus
Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP). The Taste Identification skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal. For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus
Type | Swing Speed Bonus | Add. Bonus |
---|---|---|
Measly | +0.5% | + 1% * (Highest Skill / 100) |
Paltry | +1% | + 2% * (Highest Skill / 100) |
Meager | +2% | + 4% * (Highest Skill / 100) |
Adequate | +3% | + 6% * (Highest Skill / 100) |
Appetizing | +4% | + 8% * (Highest Skill / 100) |
Delectable | +5% | + 10% * (Highest Skill / 100) |