Template:ShipAbilities
Abilities
Lesser Abilities
Lesser Abilities | |
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Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
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Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
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Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
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Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
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Regular Abilities
Regular Abilities | |
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Name | Description |
Beat to Quarters |
Increase movement speed by 15% for the next 30 seconds |
Boarding Hooks |
Increase success chances by 50% for the next 45 seconds |
Boarding Pikes |
Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown) |
Chainshot |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Expedite Repairs |
Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown) |
Flameshot |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Ghost Fire |
Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Grapeshot Ammunition |
Fires 12 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Heatseeker Ammunition |
Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
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Heavy Ordinance |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Powdersoak Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Rally |
Heals each Crewmember for 25% Health, Cures Poison, and Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc) |
Special Powderkeg |
Increases Damage of normal cannon fire by 25% for the next 60 seconds |
Toxic Ammunition |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Bad Rations |
For the next 30 seconds:
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Grenades |
Each Crewmember onboard throws a Grenade at target ship:
|
Razorwire |
For next 180 seconds:
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Greater Abilities
Greater Abilities | |
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Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
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Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
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Flak Cannons |
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
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Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
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Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
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Eye of the Storm |
For the next 30 seconds:
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Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
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